client and server pointers
by Ian Omroth Hardingham · in Torque Game Engine · 05/13/2002 (3:36 am) · 1 replies
Hmm.
On the server:
On the client:
So... does this delete Moo on the server? When objects are sent down the connection are they just pointers to objects on the server or are they actual objects?
Thanks.
Ian
On the server:
new SimSet (Moo) {};
commandToClient( %client, 'foo' , Moo );On the client:
function ClientCommandFoo( %looloo )
{
%looloo.delete();
}So... does this delete Moo on the server? When objects are sent down the connection are they just pointers to objects on the server or are they actual objects?
Thanks.
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.
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I mean, if a client is calling functions on a pointer to an object on the server.
Thanks.