Community car project?
by Nigel Hungerford-Symes · in Artist Corner · 10/04/2006 (5:29 am) · 8 replies
What does everybody think of a community car project......ie a GPL'd model that we can all contribute to and make a resource of.
I'm happy to contribute this model as a starting point:

Or if everyone wants a specific car model we could all agree on it and then create it.
The goal would be to end up with a fully rigged and working professional model created in Blender for all to use and learn from.
So guys what do you think?
I'm happy to contribute this model as a starting point:

Or if everyone wants a specific car model we could all agree on it and then create it.
The goal would be to end up with a fully rigged and working professional model created in Blender for all to use and learn from.
So guys what do you think?
#2
10/04/2006 (7:04 pm)
Are you having trouble getting one up and running?
#3
10/04/2006 (11:25 pm)
This would be a really usefull resource for sure, go on please ;)
#4
What I really think the community is crying out for is just one fully fledged high-level car model made with blender to learn from.
The commercial packs only have limited support for Blender from what I can gather.
What I think needs to happen to really excite the Blender + Torque community is an example vehicle that is open source and has all the bells and whistles - ie. Looks good, has LOD, suspension animation, Brake Lights and anything else a game ready vehicle should contain.
So as it stands I'll create a car with as much detail as I feel like, I'll rig the wheels and collision data. I'll have another crack at suspension animations etc and then place it in the public domain via a GPL licence.
Once that is all completed, I'll then go about creating some video tutorials on the finer points of the process.
If anyone else wants to contribute, well and good (especially on light animations etc) if not, no worries.
BTW awesome work on the TDN articles Gustavo and Frank
10/05/2006 (2:10 am)
@Frank: No, I think I've not made my purpose clear, I've been playing with wheeled vehicles for ages and want to help others.What I really think the community is crying out for is just one fully fledged high-level car model made with blender to learn from.
The commercial packs only have limited support for Blender from what I can gather.
What I think needs to happen to really excite the Blender + Torque community is an example vehicle that is open source and has all the bells and whistles - ie. Looks good, has LOD, suspension animation, Brake Lights and anything else a game ready vehicle should contain.
So as it stands I'll create a car with as much detail as I feel like, I'll rig the wheels and collision data. I'll have another crack at suspension animations etc and then place it in the public domain via a GPL licence.
Once that is all completed, I'll then go about creating some video tutorials on the finer points of the process.
If anyone else wants to contribute, well and good (especially on light animations etc) if not, no worries.
BTW awesome work on the TDN articles Gustavo and Frank
#5
I don't know too much about vehicle models, as I mainly work with characters, but I will help you in any way I can. I think Blender should be more suported between 3D artists, also for Torque.
10/05/2006 (5:21 am)
Thanks, Nygel, but I just added a few links here and there... :)I don't know too much about vehicle models, as I mainly work with characters, but I will help you in any way I can. I think Blender should be more suported between 3D artists, also for Torque.
#6
The vehicle I posted in there has suspension on all four wheels, brake sequence, does not have LOD, and just needs a decent texture. I think I did a steering animation as well to show off steering the hubs in addition to the wheels. I don't remember if the cs files are in there or not, but I could add those. If artists cannot get to those files I can put those on my domain if needed. I would rather have people learning how to create textures and extending it. I used TDN because it is handy and tends to advertise to Torque users. I chose that vehicle because I thought people might get a kick out of putting their own meshes on a pop can with bottle cap wheels and straws for springs. It sounds like I need to go in and texture it with some logos and stuff.
One thing you could do inside Blender is put documentation of all the pieces inside a text file embedded in the blend file. Those are really handy so you can review and blend at the same time.
Also, make a vehicle of all types for the fun of it including script code. Kind of a one stop shop for Blender vehicles.
As for licensing, I don't really think a GPL project would be a good fit. Since we would be giving away the model why restrict its use within the community? Attaching GPL to it requires the original source files used to create the vehicle be provided with any end products. If you insist on a license slap a BSD license on it, but again I don't think it is necessary.
1) I will go ahead a texture the vehicle I made and do some cleanup.
2) I will keep with my theme of using parts and pieces around the house to construct other vehicles.
3) I will put them on the page already there on TDN, but if you feel like you need put them somewhere else be my guest. I realize that not everyone who may be interested in this has a license to Torque, especially artists.
4) Let me know if you want me to review, edit, texture, model anything specific. If it is not a big project I should be able to turn it around quickly and it will distract me from tracking down code bugs.
10/05/2006 (11:26 pm)
Nigel,The vehicle I posted in there has suspension on all four wheels, brake sequence, does not have LOD, and just needs a decent texture. I think I did a steering animation as well to show off steering the hubs in addition to the wheels. I don't remember if the cs files are in there or not, but I could add those. If artists cannot get to those files I can put those on my domain if needed. I would rather have people learning how to create textures and extending it. I used TDN because it is handy and tends to advertise to Torque users. I chose that vehicle because I thought people might get a kick out of putting their own meshes on a pop can with bottle cap wheels and straws for springs. It sounds like I need to go in and texture it with some logos and stuff.
One thing you could do inside Blender is put documentation of all the pieces inside a text file embedded in the blend file. Those are really handy so you can review and blend at the same time.
Also, make a vehicle of all types for the fun of it including script code. Kind of a one stop shop for Blender vehicles.
As for licensing, I don't really think a GPL project would be a good fit. Since we would be giving away the model why restrict its use within the community? Attaching GPL to it requires the original source files used to create the vehicle be provided with any end products. If you insist on a license slap a BSD license on it, but again I don't think it is necessary.
1) I will go ahead a texture the vehicle I made and do some cleanup.
2) I will keep with my theme of using parts and pieces around the house to construct other vehicles.
3) I will put them on the page already there on TDN, but if you feel like you need put them somewhere else be my guest. I realize that not everyone who may be interested in this has a license to Torque, especially artists.
4) Let me know if you want me to review, edit, texture, model anything specific. If it is not a big project I should be able to turn it around quickly and it will distract me from tracking down code bugs.
#7
Good luck.
10/07/2006 (12:45 pm)
Great work, nigel. I myself made a car a while back - though it was just a cube with the buggy wheels attached, which was quite amusing :)Good luck.
#8
10/08/2006 (9:42 am)
Hehe, I remember making a car like that too. Did you steal my idea? ; )
Torque Owner Frank Carney
DemolishunConsulting Rocks!
tdn.garagegames.com/wiki/DTS/Blender/Creating_a_Simple_Wheeled_Vehicle
Add the car as an image and add a link to the page.