Compiling tools
by __._ · in Torque Game Engine · 10/04/2006 (5:18 am) · 6 replies
I'm trying to compile the exporter tools for 3DS Max 8, but without luck so far.
To compile the maxtomap exporter I have been able to build most libs required, but am stuck on "engine_DEBUG.lib". How do I get my hands on this library?
Building the maxtodts exporter for 3dsmax 8 gives me 13 errors that are claimed to be in include files from the 3dsmax8 SDK itself...
How can I build these tools for version 8, or are there precompiled versions around somewhere?
Edit: I found that the max2dts exporter for version 6 also works for 3dsmax8, which is linked in the online manual of Torque.
To compile the maxtomap exporter I have been able to build most libs required, but am stuck on "engine_DEBUG.lib". How do I get my hands on this library?
Building the maxtodts exporter for 3dsmax 8 gives me 13 errors that are claimed to be in include files from the 3dsmax8 SDK itself...
How can I build these tools for version 8, or are there precompiled versions around somewhere?
Edit: I found that the max2dts exporter for version 6 also works for 3dsmax8, which is linked in the online manual of Torque.
#2
10/04/2006 (6:35 am)
Thanks! But what about the exporter for map (or directly to dif?) from 3dsmax?
#3
10/04/2006 (6:38 am)
Http://www.garagegames.com/developer/torque/artist/
#4
I know how to go from .map to .dif, but I'd prefer to make my map-files with 3DS Max, instead of QuArK. But the source code for the max-exporter won't compile and I'm not sure why.
10/04/2006 (6:54 am)
Not entirely what I meant, but thanks for replying ofcourse :)I know how to go from .map to .dif, but I'd prefer to make my map-files with 3DS Max, instead of QuArK. But the source code for the max-exporter won't compile and I'm not sure why.
#5
then I export a MAP file from GLB 3.
Then Import the Map in QuArk and export to diff.
Ive created over three hundred pieces this way.
Then inside the game engine, I use the world editor to put my pieces together.
All this until C O N S T R U C T O R is released
10/04/2006 (7:29 am)
I make my pieces with GLB 3.0(pluggin) for 3ds max,then I export a MAP file from GLB 3.
Then Import the Map in QuArk and export to diff.
Ive created over three hundred pieces this way.
Then inside the game engine, I use the world editor to put my pieces together.
All this until C O N S T R U C T O R is released
#6
I downloaded version 2.22 of the plugin and seems I only need the export-script itself, not the other files? However it's limited to only a handfull of polygons.
10/11/2006 (3:33 am)
What's this constructor you speak of?I downloaded version 2.22 of the plugin and seems I only need the export-script itself, not the other files? However it's limited to only a handfull of polygons.
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