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Ok so is there anything i need to make torque woork

by Samuel Rosen · in Game Design and Creative Issues · 10/03/2006 (7:44 pm) · 2 replies

I plan to use torque to build my game(FPS). I plan to use blender to creat my 3d models. And that is about all i know. Is there any compatability problems. Do i need to worry about sound files im planing to use gerage band for recording then exsport it to a mp3 will that work? Now i here a physics engine is a much needed thing in torque. What would you suggest ( i have heard ODE is good but how do i implement it) What programing language should i lean ( C++,C#, Java) i dont know wich or if there is one that is important that i left out please tell me. Now whats the deal with torque X will that be out on the mac and the pc or just the pc.
With cross platform work can i take a project on a mac and then exsport it without buying the windows version of torque to windows or do i need both. Now the new torque light engine (the one that uses DX9) is there going to be an equivalent on the mac?
Now is there any other program that ineed.( i plan to do my development on a mac but if it makes it alot easer i can do it on a pc, also im a tight wod when it comes to cash so try to stay cheap or free unless the exspensie makes a huge diference)

#1
10/03/2006 (8:00 pm)
Search is your friend here, but I'll attempt to answer some of your questions.

Torque was made for an fps game. It's ready out of the box. No external physics really needed.
1 lisence gets you all 3 flavors of torque. (mac, windows, linux) if you plan on making a game on your mac, and publish it for windows and linux, you will need a windows and a linux pc.
You can make sounds in mp3 and convert to ogg. Smaller size, and works out of the box. mp3 doesn't.
You'll need to make objects in dts and dif formats. I don't know what exporters are made for blender.
Learn C++ and Torque Script.
I use DeleD for dif objects, and milkshape for dts.
#2
10/03/2006 (8:34 pm)
[oops. Mike beat me to it. Oh well.]

Wow. Lots of questions.

Ok. Here goes.

SOUND
Sound files are .WAV or .OGG .OGG compresses like MP3, only it's open source, so there's not legal encumbrance on the format. There are a number of converters out there.

PHYSICS
ODE is probably your best bet for physics right now. Check out ChunkyK's stuff here . . .

www.garagegames.com/blogs/20342/11185

Jameson Bennett has done some cool stuff with ODE too . . .

www.garagegames.com/blogs/28090/10763

Or you can just tinker with the rigid body physics that's built into Torque already. Depends on what your needs are.

LANGUAGES
If you're doing pure TGB, TGE or TSE coding, you'll want to stick with C++ and maybe dig into Torque's Cscript (.CS) scripting language.

C# is limited to the upcoming TorqueX from what I understand.

TORQUEX
TorqueX will probably never make it onto Mac or Linux boxes. Just a guess though.

PLATFORMS
If you have TGE, you can build your stuff for Mac, Windows and Linux without ever needing to purchase more code. The path is easier for PC/Windows than it is for Mac. And Linux dev with Torque has it's own eccentricities to deal with. But it's definitely possible with all three using the same SDK.

TSE
The Torque Shader Engine (recently renamed Torque AT) is currently a windows-only product. That may change eventually. The Garage Games guys want to make it cross platform but it's not a definite yet.

OTHER APPS
Some great tools are
* Paint.net (pc) - free and nice
* Artweaver (pc/?) - free and fairly powerful
* Photoshop (pc/mac) - seriously UN-free, but kicks major butt
* Painter (pc/mac) - very cool, not free, limited version bundled with Wacom tablets
* Project Dogwaffle (pc/?) - very cool, but very quirky app with free and pro versions
* Adobe Illustrator (pc/mac) - seriously UN-free, but cool for some stuff
* OpenOffice - Draw (pc/linux/?) - free and has some of the features that illustrator has
* Sharp Construct (pc/linux/mac) - free very cool organic modeler, easy to use
* PhotoSEAM - (PC/?) - nice app for making seamless textures for models, low cost
* sTile - (PC/?) - ok app for making seamless textures, free
* FRAPS - (PC/?) - nice app for recording movies of game sessions, low cost
* VirtualDub - (PC/?) - great app for converting/compressing video files
* ffmpeg2theora (PC/?) - nice free app for converting mpeg and avi files to theora format to be used as cut-scenes within your Torque game, if you'r into FMVs, that is.
* Cartography Shop with pipeline (PC/?) - cool but not free app for building interior spaces
* 3DWorld Studio (PC/?) - rebuilt and renamed Cart.shop from the same company.
* QuArK (PC/?) - hideous free app for building interior spaces. Some people love it, though.
* Visual C++ studio/compiler (PC) - Microsoft's compiler has free and UN-free versions