Game Development Community

Preload failed for potatodts

by John Eric Domingo · in General Discussion · 10/02/2006 (5:10 am) · 3 replies

Hi everyone just like to ask what the above error means? co'z my thread can't seem to blend together because of that. console red line shows this

: folder name/folder name/potato/potato.cs (0): preload failed for potatodts: .

thanks in advance. GOD BLESS!! good day to all of you

#1
10/02/2006 (5:40 am)
John,

Looks like you are referring to "potatodts" instead of "potato.dts" in the script "folder name/folder name/potato/potato.cs".
The error basically means that preloading (which typically happens during a mission load) has failed. This is usually due to missing or corrupt assets.
#2
10/02/2006 (7:35 pm)
James you mean that my .dts file maybe corrupt? i was just testing how sequence animation works in TGE using -show.... my potato.cs only contains this:


datablock TSShapeConstructor(potatodts)
{
baseshape = "potato.dts";
sequence0 = "./potato_root.dsq root";
};

thanks for replying Good day
#3
10/03/2006 (2:30 am)
Baseshape = "potato.dts"; <-- There is no path to your potato.dts. That's your problem.
baseshape = "~data/shapes/potato.dts"; or whereever your dts shape is.