Unable to compile TSE
by Andy Hodges · in Torque Game Engine Advanced · 09/30/2006 (7:56 pm) · 6 replies
Ok, so I'm a bit frustrated tonight after spending 6 hours or so making my first attempt to compile TSE. I am running VS 2005 (version 8), and even though there's a Version 8 folder for TSE, it will not compile.
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atlasClipMapBlenderCache.cpp
c:\program files\microsoft directx 9.0 sdk (october 2004)\include\d3d9.h(40) : fatal error C1083: Cannot open include file: 'objbase.h': No such file or directory
atlasTexChunkD3D.cpp
c:\program files\microsoft directx 9.0 sdk (october 2004)\include\d3d9.h(40) : fatal error C1083: Cannot open include file: 'objbase.h': No such file or directory
atlasTQTFileD3D.cpp
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I've tried both the October 2004 and October 2005 Direct X SDK. I can't get the darn thing to get past this error.
winWindow.cpp
c:\torque\tse\engine\platformwin32\platformwin32.h(20) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winTime.cpp
c:\torque\tse\engine\platformwin32\platformwin32.h(20) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winThread.cpp
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Any clue on what maybe the problem? Anyone else able to compile of the new Microsoft Express VS 2005?
-Andy
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atlasClipMapBlenderCache.cpp
c:\program files\microsoft directx 9.0 sdk (october 2004)\include\d3d9.h(40) : fatal error C1083: Cannot open include file: 'objbase.h': No such file or directory
atlasTexChunkD3D.cpp
c:\program files\microsoft directx 9.0 sdk (october 2004)\include\d3d9.h(40) : fatal error C1083: Cannot open include file: 'objbase.h': No such file or directory
atlasTQTFileD3D.cpp
-----------------
I've tried both the October 2004 and October 2005 Direct X SDK. I can't get the darn thing to get past this error.
winWindow.cpp
c:\torque\tse\engine\platformwin32\platformwin32.h(20) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winTime.cpp
c:\torque\tse\engine\platformwin32\platformwin32.h(20) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
winThread.cpp
----------------
Any clue on what maybe the problem? Anyone else able to compile of the new Microsoft Express VS 2005?
-Andy
#2
P.S. - Regarding the install doc, you can no longer get WinCVS version 1.3, it's been discontinued. They have a new version 2.2 now and they don't allow you to use the Admin/Login function anymore. You can to type everything in command prompt now.
-Andy
09/30/2006 (8:46 pm)
Well if that's true, GarageGames needs to update their "must read" installation guide. I'll download the later Direct X and see what happens.P.S. - Regarding the install doc, you can no longer get WinCVS version 1.3, it's been discontinued. They have a new version 2.2 now and they don't allow you to use the Admin/Login function anymore. You can to type everything in command prompt now.
-Andy
#3
(lua-users.org/wiki/CompilingToluappWithoutScons has a short turorial on it)
09/30/2006 (9:00 pm)
The install order of the programs doesn't matter, you need to add your DirectX header directory and library directory to the projects header/lib paths.(lua-users.org/wiki/CompilingToluappWithoutScons has a short turorial on it)
#4
You also need the Platform SDK installed.
those errors are related to the platform sdk.
Have you gone to TDN and looked at this?
09/30/2006 (9:13 pm)
Andy,You also need the Platform SDK installed.
those errors are related to the platform sdk.
Have you gone to TDN and looked at this?
#5
Thanks for the link, I'll read this updated one.
-Andy
09/30/2006 (9:18 pm)
Well that document link you just gave me seems up to date. The other one (the one they link you to from your Account page .. when clicking to download the product) takes you to an a much OLDER installation doc.Thanks for the link, I'll read this updated one.
-Andy
#6
09/30/2006 (9:21 pm)
Andy -- I hade the same problem you did with the CVS stuff, it looks like the basic installation doc that is linked when you purchase TSE is indeed way out of date.
Torque 3D Owner Morrie