Game Development Community

GameBaseData Objects

by JohnT · in Torque Game Engine Advanced · 09/30/2006 (5:25 pm) · 1 replies

Hello,

Is there anything that anyone is aware of why creating a GameBaseData object in TSE will not register properly? I have the same code running on TGE and was attempting to port it over, but have been stuck at

myClass::onAdd()

if(!Parent::onAdd())
return false;

For some reason it just keeps returning false. I have my GameBaseData datablock defined and still no go.

Thanks for any help!
John

#1
10/01/2006 (9:18 am)
Never mind!

It took a bit of looking but found that I had placed the exec for my datablock in the wrong location and it was getting created too late.

Its the little things that bite me everytime...