GameBaseData Objects
by JohnT · in Torque Game Engine Advanced · 09/30/2006 (5:25 pm) · 1 replies
Hello,
Is there anything that anyone is aware of why creating a GameBaseData object in TSE will not register properly? I have the same code running on TGE and was attempting to port it over, but have been stuck at
myClass::onAdd()
if(!Parent::onAdd())
return false;
For some reason it just keeps returning false. I have my GameBaseData datablock defined and still no go.
Thanks for any help!
John
Is there anything that anyone is aware of why creating a GameBaseData object in TSE will not register properly? I have the same code running on TGE and was attempting to port it over, but have been stuck at
myClass::onAdd()
if(!Parent::onAdd())
return false;
For some reason it just keeps returning false. I have my GameBaseData datablock defined and still no go.
Thanks for any help!
John
About the author
Torque 3D Owner JohnT
It took a bit of looking but found that I had placed the exec for my datablock in the wrong location and it was getting created too late.
Its the little things that bite me everytime...