Game Development Community

Mac Script Editor Needed

by Warthog · in Torque Game Builder · 09/29/2006 (5:19 pm) · 9 replies

Hey all,

Anyone in here working on the Mac? If so, what text/script editor are you using? I've been using SubEthaEdit, with Danny Ngan's TorqueScript plug-in, but he hasn't updated it since 2004. Anyone know of a newer plug-in for SubEthaEdit or bbEdit? Or some other solution?

Thanks a bunch,

frustrated warthog

#1
09/29/2006 (5:22 pm)
JEdit is great.
#2
09/29/2006 (5:28 pm)
Thanks! Which plug-in are you using for jEdit? Where did you get it?
#3
09/30/2006 (4:30 am)
I'm using BBEdit 8.5 with a decent TorqueScript language XML. I'm not sure if it's the one from Danny or if it's one I made from the BBEdit C++ XML. That, and a few command-line scripts of my own (mostly for searching for text easily).
#4
10/01/2006 (6:38 am)
I like Smultron.
#5
10/01/2006 (7:08 am)
I'll second Don. Smultron is great.

smultron.sourceforge.net
#6
10/01/2006 (10:51 am)
If you're not afraid to buy a texteditor the by far best one has to be TextMate
http://macromates.com/
#7
10/06/2006 (6:17 pm)
I like TextEdit myself :P
#8
10/09/2006 (4:01 pm)
I'm using XCode. The editor isn't exactly what my warm fuzzies are made of, but having all TGE/T2D C++ as well as torquescript in the same pointyclikky place works wonders for me.

Gary (-;
#9
10/09/2006 (6:00 pm)
I'm working on a cocoa front end for the telnet debugger for Mac, but have been planning on leaving out the integrated editor part, since there are a lot of decent ones, IMHO, already that can be called externally to edit a file. BBEdit and XCode are the two main ones I use -- JEdit isn't too bad either. Getting a REALLY GOOD source code editor going is surprisingly time consuming -- it ain't no 'TextEdit.app' to get a good feel. Doing lighting fast syntax coloring and stuff like matching brackets, intelligent indents, etc... all without adding a hair of delay can take a long time to get just right (just try it...).

I have a source code window in my debugger, and I do have line numbering and a function popup menu in it, but have left out syntax coloring for now, since no method I've tried (using regex functions, etc...) has been able to do it yet without an noticeable, and annoying, delay.

But hey, hey: I just noticed that Smultron is under a BSD License -- bless their hearts. I think I might take a lookie at their syntax coloring code...maybe I spoke too soon about not having an integrated editor...:)