Script change not 'taking
by Samuel Harper · in Torque Game Engine · 09/29/2006 (11:03 am) · 1 replies
Hello
I'm new here - just got the SDK this week -
I'm working through the beginners tutorial.
In it - you take the tutorial.base directory and rename it to GameOne - I've done that
Then you take the main.cs file and rename the $defaultGame = "GameOne"; - I've done that.
When I run torqueDemo.exe - the demo screen comes up - everything is ok - however, when I got to the Mission Editor - it hangs at the 'loading mission' -
When I look at the console.log - it loads up the GameOne directory - until it gets to loading the mission - then it goes back to looking for tutorial.base/ directory
*** LOADING MISSION: tutorial.base/data/missions/flat.mis
Does Torque cache any of the previous files in memory? I've cleaned all the compiled files out of all the directories as well.
Thanks for any help.
Sam
I'm new here - just got the SDK this week -
I'm working through the beginners tutorial.
In it - you take the tutorial.base directory and rename it to GameOne - I've done that
Then you take the main.cs file and rename the $defaultGame = "GameOne"; - I've done that.
When I run torqueDemo.exe - the demo screen comes up - everything is ok - however, when I got to the Mission Editor - it hangs at the 'loading mission' -
When I look at the console.log - it loads up the GameOne directory - until it gets to loading the mission - then it goes back to looking for tutorial.base/ directory
*** LOADING MISSION: tutorial.base/data/missions/flat.mis
Does Torque cache any of the previous files in memory? I've cleaned all the compiled files out of all the directories as well.
Thanks for any help.
Sam
About the author
Torque Owner Samuel Harper
I was doing the search through my files with CodeWeaver (which so far is a nice IDE) - however it didn't catch the search.
I then searched with explorer and found it -
Thanks though