Game Development Community

Skeleton Mesh

by Patrick Jeeves · in Artist Corner · 09/29/2006 (9:44 am) · 13 replies

Hi,
I wanted to halve a dinosaur skeleton walkway in one of the game-worlds I'm making, the walkway similar to the ones in jak and daxter, does anyone know where i can download get a mesh like this? or of any animal? because i don't want to model those hundreds of bones
Thanks.

#1
09/29/2006 (10:38 am)
Well, most skeletal meshes on that scale will be much too detailed for real-time rendering. 3D Diggers had a TRex skeletal bridge created in Quark. What I would recommend is to look at Daz3D's Dragon Skeleton. You wouldn't want to use it as the actual model, but you can figure out exactly how you can create your content to look like a bone bridge as well as manage it to not be so high-poly.
#2
09/29/2006 (10:44 am)
I don't want real time rendering, its for a 2D render in another game engine, it already has the code i need for the object to work built in, i just asked you people because you seem to know everything about this stuff, anyway a 3d model being rendered made allot more sense than drawing it out repeatedly
#3
09/29/2006 (10:52 am)
If it's a 2D render, you could easily use the Daz dragon.
#4
09/29/2006 (10:58 am)
Yes but i thought you might have known of another one, because when i look up 3d skeleton mesh, i usually get animation tutorials, so i needed to ask someone that would already know where to get one. and i when i say "another one" i really mean "i'm cheap, is there a cheaper one"
#5
09/29/2006 (11:12 am)
Most of the ones on TurboSquid are in the $295+ price-range. So I thought that the $40 Daz one was much more affordable (plus, it is $1.99 for Platinum members).
#6
09/29/2006 (11:16 am)
I didn't know 3d models were so expensive O.O
#7
09/29/2006 (11:32 am)
Art is hard work and artists need to be paid for their work, just like programmers. Take a copy of Gray's Anatomy and create a skull. Texture it. And calculate your time spent. Then look at $10 an hour (which is cheap for contracting). Now think about the whole skeleton. Think about weightmaps and rigging. And you'll see why art costs money just like programming time does.
#8
09/29/2006 (11:44 am)
Though to be fair, the price compared shouldn't be a contract comparison. TurboSquid and Daz are selling their models as commodities, not as contracts. Hence, the actual formula is more along the lines of take your hourly rate, multiply by the time it took you to complete the model, then divide by your expected break-even volume.

The big question is - in 3D models, what is a fair break-even volume?
#9
09/29/2006 (1:42 pm)
Very good point. They are also often selling their commodities to specific communities of which gaming would be residual rather than primary. At least with Daz and the Poser communities. That is one of the problems that many people who wish to use Daz and Poser models in their games have run into, and it is not that the artists are unhappy to let you play with the meshes. It is that they were created with a render-centric versus real-time or mesh-centric mindset. We often get caught up in our own little community prejudices and interpretations. Since most of the artists I deal with regularly are contract artists, that was my prejudice.
#10
09/29/2006 (2:20 pm)
Patrick I have Poser and the skeleton. If you use it for 2d I create you one, I sure we can come to a reason offer. I do poser stuff all the time about ten years. If you interest email me.
#11
09/29/2006 (3:19 pm)
So, are the DAZ art suitable to TGE?
Are they worth the effort/money spent to convert them?

There are some that are matching my wishes.

STef
#12
09/29/2006 (3:27 pm)
Well, you will have to contract with the creators of the different pieces to be able to use them in a mesh state (as opposed to a render state). The license for Daz and Poser does not allow you to use the mesh. Only renders. Special permission with caveats can be obtained, however.

You will also have to reduce the meshes to be managable with a real-time situation rather than a procedural rendering environment. You will also have to weld vertices and such to make sure that the models work correctly.
#13
09/30/2006 (8:12 am)
David is right. If you using them for 2d you are good to go. Somethings I use them for in 3D environment would be top part of tree, a brush, vines on building and ground cover. There alot possiblities in 3D world. Now in 2d like TGB I do alot modeling from Daz stuffs but I use Poser not Daz Studio. I guess I have use Poser for to long and I know it very well. I try the other but to me Poser was alot better. Take look at this site you can get some nice free stuff.

http://www.contentparadise.com/us/user/home.php