Coordinates when defining collision bound
by Teddy Setiawan Wijaya · in Torque Game Builder · 09/29/2006 (3:22 am) · 2 replies
Hi All,
Is there any way to see and enter coordinates (x, y) information when defining collision polygon in the level builder?
In the demo that I developed, my sprite got stucked several times for mysterious reason when moving near an object with collision polygon. When I turned on the collision bound info, it turned out that the collision line that I defined before is not really straight...;-)
of course you can just use mouse to move the collision point but if we can just enter the coordinates it might be easier....
Thank you
Is there any way to see and enter coordinates (x, y) information when defining collision polygon in the level builder?
In the demo that I developed, my sprite got stucked several times for mysterious reason when moving near an object with collision polygon. When I turned on the collision bound info, it turned out that the collision line that I defined before is not really straight...;-)
of course you can just use mouse to move the collision point but if we can just enter the coordinates it might be easier....
Thank you
Torque Owner Ben R Vesco