Ooops! my Ninja Shrinks when attacking
by AzraelK · in Torque Game Builder · 09/28/2006 (10:08 am) · 3 replies
Im doing my first game in TGB so far so good, enemies hurt my Ninja guy, he moves swiftly I just included an animation where the ninja pulls a sword and does an attack but then the ninja shrinks to half!
What? I understand the original walking animation was smaller than the attack animation (theres no sword when he is just walking about) but why does the ninja shrink to fit that animation size? is there a way to avoid this?
What? I understand the original walking animation was smaller than the attack animation (theres no sword when he is just walking about) but why does the ninja shrink to fit that animation size? is there a way to avoid this?
#2
09/28/2006 (11:49 am)
Thanks Philip that did worked very well, unfortunately is kind of weird since the character is pulled back when the sword is like the game is centering it automatically. how can I keep the character in the same position?
#3
09/28/2006 (1:18 pm)
You have to both reposition and resize. It's a PITA and i hope to get some features in t2dAnimatedSprite to make it do this automatically.
Torque Owner Philip Mansfield
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