Editor Widgets don't display
by J "hplus" W · in Torque Game Engine · 09/27/2006 (10:24 pm) · 4 replies
Using CentOS-4 with patches, Gnome desktop, NVIDIA 7800 GT with latest NVIDIA DRI drivers. Using latest CVS HEAD as of two days ago or so.
The various widgets in the GUI and World editors don't display for me.
I've changed the defaultProfiles.cs file to take x86UNIX into account, but it still doesn't work.
Does anyone know of a solution? It feels almost as if the fonts measure too tall, so the rendering system doesn't render any of the labels or edit fields at all.
Note that the scene explorer list in the world editor displays fine -- it's only the edit labels and widgets that don't.
This happens both in GUI editor and World editor. Also, the labels for the GUI pop-up menus at the top don't draw any text, whereas the popup menus themselves draw fine when opened.

The various widgets in the GUI and World editors don't display for me.
I've changed the defaultProfiles.cs file to take x86UNIX into account, but it still doesn't work.
$fontType = ($platform $= "x86UNIX") ? "Nimbus Sans L" : ($platform $= "macos") ? "Helvetica" : "Arial"; $fontScripty = ($platform $= "x86UNIX") ? "Utopia" : ($platform $= "macos") ? "Times" : "Lucida Handwriting"; $fontFlowery = ($platform $= "x86UNIX") ? "Utopia" : ($platform $= "macos") ? "Times" : "Vivaldi"; $fontConsole = ($platform $= "macos") ? "Monaco" : ($platform $= "x86UNIX") ? "LucidaTypewriter" : "Lucida Console"; ... // font fontType = $fontType; fontSize = 14; fontCharset = CHINESEBIG5; (I've made all the widget types that assign fontType assign like this)
Does anyone know of a solution? It feels almost as if the fonts measure too tall, so the rendering system doesn't render any of the labels or edit fields at all.
Note that the scene explorer list in the world editor displays fine -- it's only the edit labels and widgets that don't.
This happens both in GUI editor and World editor. Also, the labels for the GUI pop-up menus at the top don't draw any text, whereas the popup menus themselves draw fine when opened.

#2
09/28/2006 (7:31 pm)
It's the inspector widgets. You can bring up tree() and walk through the gui folders there to figure it out exactly. Or you could open up the world editor .gui file. But they're programmatically created by the GuiInspector control - if you look into that guy you should be able to figure out what labels it is using right quick.
#3
Now, this bug REALLY should be fixed by the vendor claiming it works on Linux, rather than the customer, y'know... :-)
09/28/2006 (7:55 pm)
Thanks.Now, this bug REALLY should be fixed by the vendor claiming it works on Linux, rather than the customer, y'know... :-)
#4
for you information :
i use ubuntu , with nvidia geforce 4 and it works well
I have only one issue the numeric character does not work , I can only type alphabetical character.
The workaround in this case is to do the update into the .gui or .mis file.
:-(
09/29/2006 (11:41 pm)
Hplusfor you information :
i use ubuntu , with nvidia geforce 4 and it works well
I have only one issue the numeric character does not work , I can only type alphabetical character.
The workaround in this case is to do the update into the .gui or .mis file.
:-(
Torque Owner J "hplus" W