Materials - How do I "highlight" a DTS?
by Mark Palange · in Torque Game Engine Advanced · 09/27/2006 (11:49 am) · 2 replies
I need to make a DTS model appear as a highlighted version to indicate to the user that the model is selected. I've implemented the new TSShapeInstance::reSkin() method found here on the forums and I can make a TSE material that looks like a highlighted version of another material, but I'd rather not write two versions of every material I'm using.
Does anyone have suggestions?
Does anyone have suggestions?
Torque Owner David Stewart