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Materials - How do I "highlight" a DTS?

by Mark Palange · in Torque Game Engine Advanced · 09/27/2006 (11:49 am) · 2 replies

I need to make a DTS model appear as a highlighted version to indicate to the user that the model is selected. I've implemented the new TSShapeInstance::reSkin() method found here on the forums and I can make a TSE material that looks like a highlighted version of another material, but I'd rather not write two versions of every material I'm using.
Does anyone have suggestions?

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#1
09/27/2006 (12:36 pm)
I don't know how to properly implement these ideas, but about using a light effect or make a "highlight" shader?
#2
09/27/2006 (12:56 pm)
emissive[pass] = true;