Game Development Community

Texture blurring

by Bisher Tarakji · in Artist Corner · 09/27/2006 (5:33 am) · 6 replies

Hello all,
I am rather new to torque and I keep getting this problem

server2.spacetoon.com/bImages/road.jpg
the texture is blurring to close to the camera, I think it has to do with mipmapping but i am not sure.
could anyone point me in the right direction

thanks

bisher tarakji

#1
09/27/2006 (5:39 am)
Yes it's mipmapping... try using a larger sized texture (it's how i use to get passed that problem)
#2
09/27/2006 (5:52 am)
Umm the texture will still use mipmapping even if it is at a larger rez

i'm pretty sure you have to edit the code to fix this problem.
#3
09/27/2006 (8:41 am)
I believe the blurring is due to bilinear filtering which you would need to edit the source to modify. I do think using a larger texture would help things a bit.
#4
09/27/2006 (12:54 pm)
For me, the best solution is to go into the setup for my video card and bump ansiotropy up to 8 or 16. These settings give me much more attractive results.

Also, at the risk of taking fire for referencing Wikipedia, here's a link that might help . . .

en.wikipedia.org/wiki/Anisotropic_filtering
#5
09/27/2006 (3:39 pm)
Try turning on Trilinear filtering instead of bilinear filtering, and the mipmap jumps will be much more subtle.
#6
09/28/2006 (5:12 am)
Thanks all,
I'll try using a larger texture, but if that doesn't work could anyone tell me in general which parts of the code I should be looking for to modify?

bisher