Game Development Community

Collision on mounted objects?

by Andre Lind · in Torque Game Builder · 09/26/2006 (1:38 pm) · 2 replies

Having some trouble here :(

I have mounted all bodyparts on the upper body but i would like the bodyparts have separate collision polygons
But no matter how i set it up it ends up like this:

www.frikkinsoft.eu/files/Screenshot.png
Where only the upper bodypart have working collisions...
Anyone have suggestions? Is it possible to do?

#1
09/26/2006 (1:58 pm)
Try setting up some collision groups so the limbs and body are not able to collide with one another. Collisions in TGB are two way (I believe) so if the body is already colliding with an arm then it can't collide with anything else.
#2
09/26/2006 (2:04 pm)
Thanks for the quick reply!

I've set up the different limbs on different layers and then removed those layers from the collision.
Then they shouldn't collide right?
Or is groups different? Don't really know the difference...