Shadows not displaying on my player
by Peter Simard · in · 09/26/2006 (1:09 pm) · 4 replies
I am running TLK 1.4 and have no issues with shadows on all of my models except my main player model. Here is a screenshot of the player standing next to a tiger.

As far as I know the model has no holes and no transparency. How would I go about debugging this?

As far as I know the model has no holes and no transparency. How would I go about debugging this?
#2
09/26/2006 (1:43 pm)
Nope, bounding box is fine. It encompasses the entire mesh.
#3
Off Topic: try enabling the pref $pref::OpenGL::sgDynamicDTSVectorLighting - it will provide better shading on your models.
09/26/2006 (1:54 pm)
Shape base objects skip shadow generation if the object has another mounted to it (another object, images are ok), if it's transparent, or cloaking (any cloak level other than 100% visible).Off Topic: try enabling the pref $pref::OpenGL::sgDynamicDTSVectorLighting - it will provide better shading on your models.
#4
09/26/2006 (2:11 pm)
Thanks John! Not only did enabling that option make the models look much better, but it fixed the shadow problem! Now I just need to add the equipment to the shadow.
Torque Owner Tim Heldna