Game Development Community

Torque Compiling (noob)

by Infinitum3D · in Torque Game Engine · 09/25/2006 (4:47 pm) · 5 replies

Can the Torque Engine be compiled using any C++ compiler? Will Visual C++ 5 work or is it too old/obsolete?

I'd like to know this before I buy Torque.

Thanks!

Tony

#1
09/25/2006 (5:06 pm)
Gotta ask why you wouldn't just want to use visual studio 2005 express.. since it's even free.
#2
09/25/2006 (5:35 pm)
VC6 is the oldest Microsoft compiler (for Windows) covered in the documentation. However, only VC 2005 onwards is officially supported by Garage Games. The most recent DirectX SDK releases do not support older operating systems or compilers (even Microsoft ones).

It is possible to compile TGE using non-Microsoft free tools, but that generally means losing DirectX support which may be a problem if your video card doesn't fully support OpenGL.

A pre-compiled binary is available for TGE owners to download though.
#3
09/26/2006 (4:58 am)
MY video card does support full OGL. This may sound stupid since I'm inexperienced with C++, but are there any problems with the compiled prog running on another system without OGL support if I use the free VS2005express? Or is the compiled prog compatible with DX/OGL and the other "problem" is during the actual coding?

Thanks!!!
#4
09/26/2006 (10:53 am)
Torque renders with OpenGL. If there are no OpenGL drivers on the system you're trying to run on, you'll probably run into problems. However, there is a somewhat ugly shim that builts an OpenGL look-alike on top of DirectX 6, which can be used on Windows.
#5
09/26/2006 (6:01 pm)
To compile TGE with DirectX support using VS 2005 Express you will also need to download and install the Platform SDK and DirectX SDK (both are free). Earlier versions of Windows (95, 98, NT4, Me, 2000) are not supported by this compiler.

Once you have a TGE license you will be able to access a step by step tutorial at TDN.