Game Development Community

Exporting Stock Orc rig in maya, error on dummy nodes, why ?

by Ori Cohen · in Artist Corner · 09/24/2006 (1:38 pm) · 3 replies

Hey,

confirmDialog -t "Error Exporting DTS Shape" -m "Cannot collapse node "Dummy21" because it is a bone.";
// Error: Too many arguments. Expected 0, found 1. //
// Error: Cannot collapse node "Dummy21" because it is a bone. //
// Error: Could not save file. //


i am trying to export the orc with his rig from maya, it gets stuck on those dummy nodes inspite the fact he should be removing them...

dumpfile begining:

Always export node: "eye"
Always export node: "cam"
Always export node: "mount0"
Always export node: "mount1"
Always export node: "jetnozzle0"
Never export node: "Bip01"
Never export node: "Bip01 L Finger*"
Never export node: "Bip01 R Finger*"
Never export node: "Dum*" <<<<< this is what he should be removing regardless of bone or not

dumpfile end :
Adding object named "Bone::Bip01".
Object is bone
Adding object named "Bone::Bip01_Pelvis".
Object is bone
Adding object named "Bone::Bip01_Spine".
Object is bone
Adding object named "Bone::Bip01_Spine1".
Object is bone
Adding object named "Bone::Bip01_Spine2".
Object is bone
Adding object named "Bone::Bip01_Neck".
Object is bone
Adding object named "Bone::Bip01_Head".
Object is bone
Adding object named "Bone::Dummy21".
Object is bone
Adding object named "Bone::Bip01_L_Clavicle".
Object is bone
Adding object named "Bone::Bip01_L_UpperArm".
Object is bone
Adding object named "Bone::Bip01_L_Forearm".
Object is bone
Adding object named "Bone::Bip01_L_Hand".
Object is bone
Adding object named "Bone::Bip01_L_Finger0".
Object is bone
Adding object named "Bone::Bip01_L_Finger01".
Object is bone
Adding object named "Bone::Bip01_L_Finger02".
Object is bone
Adding object named "Bone::Dummy06".
Object is bone
Adding object named "Bone::Bip01_R_Clavicle".
Object is bone
Adding object named "Bone::Bip01_R_UpperArm".
Object is bone
Adding object named "Bone::Bip01_R_Forearm".
Object is bone
Adding object named "Bone::Bip01_R_Hand".
Object is bone
Adding object named "Bone::Bip01_R_Finger0".
Object is bone
Adding object named "Bone::Bip01_R_Finger01".
Object is bone
Adding object named "Bone::Bip01_R_Finger02".
Object is bone
Adding object named "Bone::Dummy01".
Object is bone
Adding object named "Bone::Bip01_L_Thigh".
Object is bone
Adding object named "Bone::Bip01_L_Calf".
Object is bone
Adding object named "Bone::Bip01_L_Foot".
Object is bone
Adding object named "Bone::Bip01_L_Toe0".
Object is bone
Adding object named "Bone::Dummy16".
Object is bone
Adding object named "Bone::Bip01_R_Thigh".
Object is bone
Adding object named "Bone::Bip01_R_Calf".
Object is bone
Adding object named "Bone::Bip01_R_Foot".
Object is bone
Adding object named "Bone::Bip01_R_Toe0".
Object is bone
Adding object named "Bone::Dummy11".
Object is bone

Third pass: Collapsing unneeded nodes...

Removing node "base01"
Removing node "start01"
Removing node "Bip01_Footsteps"
Removing node "Bip01"
Removing node "Dummy21"
Removing node "Dummy06"
Removing node "Dummy01"
Removing node "Light0"
Removing node "Light1"
Removing node "Dummy16"
Removing node "Ski0"
Removing node "Dummy11"
Removing node "Ski1"
Removing node "Unlink"


i should say that a non bounded character like joe's blue guy does get exported with this rig without any chance.. something weird is going on, its this another exporter bug ?

#1
09/24/2006 (2:07 pm)
Have a look at this
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11252
#2
09/24/2006 (2:10 pm)
I have exported countless characters before, i dont need a guide man. this is specificaly for the problematic orc rig. thanks anyways.
#3
09/25/2006 (10:45 pm)
Dummy nodes shouldnt have any vertices bound to them. solved.