Exporting Stock Orc rig in maya, error on dummy nodes, why ?
by Ori Cohen · in Artist Corner · 09/24/2006 (1:38 pm) · 3 replies
Hey,
confirmDialog -t "Error Exporting DTS Shape" -m "Cannot collapse node "Dummy21" because it is a bone.";
// Error: Too many arguments. Expected 0, found 1. //
// Error: Cannot collapse node "Dummy21" because it is a bone. //
// Error: Could not save file. //
i am trying to export the orc with his rig from maya, it gets stuck on those dummy nodes inspite the fact he should be removing them...
dumpfile begining:
Always export node: "eye"
Always export node: "cam"
Always export node: "mount0"
Always export node: "mount1"
Always export node: "jetnozzle0"
Never export node: "Bip01"
Never export node: "Bip01 L Finger*"
Never export node: "Bip01 R Finger*"
Never export node: "Dum*" <<<<< this is what he should be removing regardless of bone or not
dumpfile end :
Adding object named "Bone::Bip01".
Object is bone
Adding object named "Bone::Bip01_Pelvis".
Object is bone
Adding object named "Bone::Bip01_Spine".
Object is bone
Adding object named "Bone::Bip01_Spine1".
Object is bone
Adding object named "Bone::Bip01_Spine2".
Object is bone
Adding object named "Bone::Bip01_Neck".
Object is bone
Adding object named "Bone::Bip01_Head".
Object is bone
Adding object named "Bone::Dummy21".
Object is bone
Adding object named "Bone::Bip01_L_Clavicle".
Object is bone
Adding object named "Bone::Bip01_L_UpperArm".
Object is bone
Adding object named "Bone::Bip01_L_Forearm".
Object is bone
Adding object named "Bone::Bip01_L_Hand".
Object is bone
Adding object named "Bone::Bip01_L_Finger0".
Object is bone
Adding object named "Bone::Bip01_L_Finger01".
Object is bone
Adding object named "Bone::Bip01_L_Finger02".
Object is bone
Adding object named "Bone::Dummy06".
Object is bone
Adding object named "Bone::Bip01_R_Clavicle".
Object is bone
Adding object named "Bone::Bip01_R_UpperArm".
Object is bone
Adding object named "Bone::Bip01_R_Forearm".
Object is bone
Adding object named "Bone::Bip01_R_Hand".
Object is bone
Adding object named "Bone::Bip01_R_Finger0".
Object is bone
Adding object named "Bone::Bip01_R_Finger01".
Object is bone
Adding object named "Bone::Bip01_R_Finger02".
Object is bone
Adding object named "Bone::Dummy01".
Object is bone
Adding object named "Bone::Bip01_L_Thigh".
Object is bone
Adding object named "Bone::Bip01_L_Calf".
Object is bone
Adding object named "Bone::Bip01_L_Foot".
Object is bone
Adding object named "Bone::Bip01_L_Toe0".
Object is bone
Adding object named "Bone::Dummy16".
Object is bone
Adding object named "Bone::Bip01_R_Thigh".
Object is bone
Adding object named "Bone::Bip01_R_Calf".
Object is bone
Adding object named "Bone::Bip01_R_Foot".
Object is bone
Adding object named "Bone::Bip01_R_Toe0".
Object is bone
Adding object named "Bone::Dummy11".
Object is bone
Third pass: Collapsing unneeded nodes...
Removing node "base01"
Removing node "start01"
Removing node "Bip01_Footsteps"
Removing node "Bip01"
Removing node "Dummy21"
Removing node "Dummy06"
Removing node "Dummy01"
Removing node "Light0"
Removing node "Light1"
Removing node "Dummy16"
Removing node "Ski0"
Removing node "Dummy11"
Removing node "Ski1"
Removing node "Unlink"
i should say that a non bounded character like joe's blue guy does get exported with this rig without any chance.. something weird is going on, its this another exporter bug ?
confirmDialog -t "Error Exporting DTS Shape" -m "Cannot collapse node "Dummy21" because it is a bone.";
// Error: Too many arguments. Expected 0, found 1. //
// Error: Cannot collapse node "Dummy21" because it is a bone. //
// Error: Could not save file. //
i am trying to export the orc with his rig from maya, it gets stuck on those dummy nodes inspite the fact he should be removing them...
dumpfile begining:
Always export node: "eye"
Always export node: "cam"
Always export node: "mount0"
Always export node: "mount1"
Always export node: "jetnozzle0"
Never export node: "Bip01"
Never export node: "Bip01 L Finger*"
Never export node: "Bip01 R Finger*"
Never export node: "Dum*" <<<<< this is what he should be removing regardless of bone or not
dumpfile end :
Adding object named "Bone::Bip01".
Object is bone
Adding object named "Bone::Bip01_Pelvis".
Object is bone
Adding object named "Bone::Bip01_Spine".
Object is bone
Adding object named "Bone::Bip01_Spine1".
Object is bone
Adding object named "Bone::Bip01_Spine2".
Object is bone
Adding object named "Bone::Bip01_Neck".
Object is bone
Adding object named "Bone::Bip01_Head".
Object is bone
Adding object named "Bone::Dummy21".
Object is bone
Adding object named "Bone::Bip01_L_Clavicle".
Object is bone
Adding object named "Bone::Bip01_L_UpperArm".
Object is bone
Adding object named "Bone::Bip01_L_Forearm".
Object is bone
Adding object named "Bone::Bip01_L_Hand".
Object is bone
Adding object named "Bone::Bip01_L_Finger0".
Object is bone
Adding object named "Bone::Bip01_L_Finger01".
Object is bone
Adding object named "Bone::Bip01_L_Finger02".
Object is bone
Adding object named "Bone::Dummy06".
Object is bone
Adding object named "Bone::Bip01_R_Clavicle".
Object is bone
Adding object named "Bone::Bip01_R_UpperArm".
Object is bone
Adding object named "Bone::Bip01_R_Forearm".
Object is bone
Adding object named "Bone::Bip01_R_Hand".
Object is bone
Adding object named "Bone::Bip01_R_Finger0".
Object is bone
Adding object named "Bone::Bip01_R_Finger01".
Object is bone
Adding object named "Bone::Bip01_R_Finger02".
Object is bone
Adding object named "Bone::Dummy01".
Object is bone
Adding object named "Bone::Bip01_L_Thigh".
Object is bone
Adding object named "Bone::Bip01_L_Calf".
Object is bone
Adding object named "Bone::Bip01_L_Foot".
Object is bone
Adding object named "Bone::Bip01_L_Toe0".
Object is bone
Adding object named "Bone::Dummy16".
Object is bone
Adding object named "Bone::Bip01_R_Thigh".
Object is bone
Adding object named "Bone::Bip01_R_Calf".
Object is bone
Adding object named "Bone::Bip01_R_Foot".
Object is bone
Adding object named "Bone::Bip01_R_Toe0".
Object is bone
Adding object named "Bone::Dummy11".
Object is bone
Third pass: Collapsing unneeded nodes...
Removing node "base01"
Removing node "start01"
Removing node "Bip01_Footsteps"
Removing node "Bip01"
Removing node "Dummy21"
Removing node "Dummy06"
Removing node "Dummy01"
Removing node "Light0"
Removing node "Light1"
Removing node "Dummy16"
Removing node "Ski0"
Removing node "Dummy11"
Removing node "Ski1"
Removing node "Unlink"
i should say that a non bounded character like joe's blue guy does get exported with this rig without any chance.. something weird is going on, its this another exporter bug ?
Torque Owner Dave MacIsaac
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11252