Maya7/6.5 Exporter BUG
by Ori Cohen · in Artist Corner · 09/24/2006 (7:27 am) · 3 replies
So here it is, the new exporters for maya7/6.5 behave the same, they introduce this new note character into from the cfg file, i did check it with the old exporter and that didnt happen, but since i updated on top of the old exporters (i thought the new ones will solve this issue) i kind of lost the files.
anyways, this is IMO a bug in the exporter, can anyone verify/fix this ?
Begin reading config file
Always export node: "eye♪"
Always export node: "cam♪"
Always export node: "mount0♪"
Always export node: "♪"
Never export node: "Bip01♪"
Never export node: "Bip01_L_Finger*♪"
Never export node: "Bip01_R_Finger*♪"
Never export node: "Dummy*♪"
Never export node: "Bip01_L_Toe*♪"
Never export node: "Bip01_R_Toe*♪"
Never export node: "start01♪"
Never export node: "mountpoint♪"
Never export node: "DELETE*♪"
Never export node: "Light0♪"
Never export node: "Light1♪"
Never export node: "♪"
Unknown bool parameter "Error::AllowEmptySubtrees♪"
Unknown bool parameter "Error::AllowCrossedDetails♪"
Unknown bool parameter "Error::AllowUnusedMeshes♪"
Unknown bool parameter "Error::AllowOldSequences♪"
Unknown bool parameter "Error::RequireViconNode♪"
Unknown bool parameter "Param::CollapseTransforms♪"
results in the unwanted removal of these important nodes.
Third pass: Collapsing unneeded nodes...
Removing node "base01"
Removing node "start01"
Removing node "Bip01_Footsteps"
Removing node "Eye"
Removing node "Mount0"
Removing node "Light0"
Removing node "Light1"
Removing node "Mount1"
Removing node "Mount2"
Removing node "Ski0"
Removing node "Ski1"
p.s i am using the latest exporters from the site.
anyways, this is IMO a bug in the exporter, can anyone verify/fix this ?
Begin reading config file
Always export node: "eye♪"
Always export node: "cam♪"
Always export node: "mount0♪"
Always export node: "♪"
Never export node: "Bip01♪"
Never export node: "Bip01_L_Finger*♪"
Never export node: "Bip01_R_Finger*♪"
Never export node: "Dummy*♪"
Never export node: "Bip01_L_Toe*♪"
Never export node: "Bip01_R_Toe*♪"
Never export node: "start01♪"
Never export node: "mountpoint♪"
Never export node: "DELETE*♪"
Never export node: "Light0♪"
Never export node: "Light1♪"
Never export node: "♪"
Unknown bool parameter "Error::AllowEmptySubtrees♪"
Unknown bool parameter "Error::AllowCrossedDetails♪"
Unknown bool parameter "Error::AllowUnusedMeshes♪"
Unknown bool parameter "Error::AllowOldSequences♪"
Unknown bool parameter "Error::RequireViconNode♪"
Unknown bool parameter "Param::CollapseTransforms♪"
results in the unwanted removal of these important nodes.
Third pass: Collapsing unneeded nodes...
Removing node "base01"
Removing node "start01"
Removing node "Bip01_Footsteps"
Removing node "Eye"
Removing node "Mount0"
Removing node "Light0"
Removing node "Light1"
Removing node "Mount1"
Removing node "Mount2"
Removing node "Ski0"
Removing node "Ski1"
p.s i am using the latest exporters from the site.
Torque Owner Ori Cohen
Ori Cohen
in hex its '0D' .