Game Development Community

Can somone update the TSE TDN?

by Alaric Karczag · in Torque Game Engine Advanced · 09/22/2006 (11:08 pm) · 2 replies

I am not a programmer. Im a modeler.
I know nothing about using a compiler. But starting.
so, something stated like:

"Also I found I needed to manually add the directories where the ljpeg.lib files were being created before VS could find them (it should be something like: tse\lib\out.vc7.win32.release) "

is beyond me.
so how do i manually add the directories? there is nothing explaining this in the TDN.


It would be nice to have some pretty pictures or directions for compiling TSE with the free
Visual C++ Express Edition.

I just got TSE and it's been 3 days and i cant do it.

I've downloaded the DXSDK- installed it.
got the platform sdk (-x86) installed.
got VB accidently due to them all being "visual" something, and didnt know i needed c+++
got the TSEsdk from WinCVS, i've done TGE so that was easy.

thanks again for any help

#1
09/23/2006 (12:44 am)
I don't know why you are having problems. I can download tse, go to the V8 directory, doubleclick on the SDK Solution file, VC++ Express loads, I right click on tselib project and hit build. It works. I then click on the Torque Shader Engine project and hit build. it works.

What errors are you getting when building?
#2
09/23/2006 (1:55 am)
I figured out that my Platform SDK was not included for the compile.
for some reason (and im guessing here) the Direct X includes, bin, and lib got added to VC++
but that teh platfor wasn't, so it could have been that i reinstalled the Direct X SDK after the VC++install, so they were added.

Anyway, end result as others have had also, is that my Platform SDK wasn't included.
so I updated the TDN area for VC++ Express, so others know to check that both are included.

compiled fine, but it took 3 days to get there.

@David - yea, probably because you already had all the SDKs installed properly for use with VC++, thanks for the fast response tho :)