Game Development Community

Two things I've noticed

by James Spellman · in Torque Game Engine Advanced · 09/22/2006 (10:52 am) · 2 replies

I've not noticed any mention of these events, so here goes...

First, when I run the TSE Feature Demo, the camera appears to reverse orientation when doing the "smooth transition to the large outdoor environment."

Second, on my desktop, the water seems to lag behind the terrain when I rotate the camera. Or maybe it's just the reflections. I think it is just the reflections. I upgraded the drivers on my GeForce 6800 GT to 91.47 and I still get the same effect. My vertical sync is on in the driver properties and in the prefs. My desktop is using a dual display.

My laptop, with the GeForce Go 6800 and the 67.60 driver does not have the same problem.

Other than that, it looks pretty nifty!

#1
09/22/2006 (11:48 am)
Reflections are not updated every frame, and if you move the camera fast enough you will go past the projected reflection map. I find it hard to believe this is not the same on your laptop :)

In any case, you can change this easily in the engine. Beware though that you will sacrifice performance for that.
#2
09/22/2006 (8:25 pm)
I'm was getting 70+ fps on both machines. What's strange is that I did't have to go turn very fast at all. I'd say it was lagging by about 250ms. But it's a moot point now anyways because my power supply died and ate my MB in the process. So until I can get a spare MB off ebay, I'll just pretend it didn't happen.