Game Development Community

Satellite

by Bryce · in General Discussion · 09/21/2006 (6:06 pm) · 4 replies

Hello GG

Is there any way to paint my terrains with a single satellite image from google earth or something and wrap it over my terrain? ive seen it done, i just want to do it

#1
09/21/2006 (9:40 pm)
In the Torque terrain engine, no. It paints material weights per vertex, and generates the terrain block textures at runtime based on these.

I think a better way would be to create a map files based on your terrain (with the mesh optimized to some specific polycount), and then map the texture on top of that using regular UV mapping. You could do it as a DTS, too, but collision would be a problem.

An alternative would be to rip out the texture generation code in the terrain engine, and replace it with something that stuffs in the appropriate map texture piece, when generating the texture for the block.
#2
09/22/2006 (2:23 pm)
Alright, thank you
#3
09/22/2006 (2:47 pm)
With TSE, yes, you can.
#4
09/23/2006 (1:12 am)
Like Tony says - using the Atlas2 unique terrain, you can do exactly what you ask. It has a single texture put on top of the terrain. You can even paint "decals" or features onto the terrain texture in Photoshop etc.etc.