What games on the games page are made with Torque? And how much?
by Wolf Dreamer · in Torque Game Engine · 09/21/2006 (10:30 am) · 48 replies
List of popular games they sell can be found by clicking here.
Were any of these games made entirely with Torque?
Can an entire game be made with the Torque engine, or does Torque just give you a headstart, you then having to do the rest yourself?
Tribal Trouble was made entirely in java, no Torque at all. What other games on that list have no Garage Games products used in their making?
Minions of Mirth is listed as the type of game one can make with the Torque gaming engine, but a lot of its coding was done with something else.
I'm just curious what was made with what.
Were any of these games made entirely with Torque?
Can an entire game be made with the Torque engine, or does Torque just give you a headstart, you then having to do the rest yourself?
Tribal Trouble was made entirely in java, no Torque at all. What other games on that list have no Garage Games products used in their making?
Minions of Mirth is listed as the type of game one can make with the Torque gaming engine, but a lot of its coding was done with something else.
I'm just curious what was made with what.
About the author
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#42
Aside from the air about it,
Just because you don't research doesn't mean that other people don't either. You could spend months researching a shading technique before using it, let alone an engine.
What are you going to do everytime something doesn't compile right or your scripts misbehave? My guess is that you'll come complaining to the forums blaming it on everyone but yourself.
The answers were presented to you before you ever complained and they've been brought up in front of you. This is why your post leans towards crap.
You even quoted GG listing a COMPLETED RTS GAME, probably not one made with the RTS SK, but regardless you quoted it without even putting logical thought into the text you were quoting or even googling. You copied and paste its subject matter but looked no further, you've been wearing blinders the whole time. That is a pretty good reason why your posts have not received too many friendly replies.
09/22/2006 (9:55 am)
Quote:How exactly is my post crap?
Aside from the air about it,
Quote:What? I don't believe you spend 6 months comparing engines.
Just because you don't research doesn't mean that other people don't either. You could spend months researching a shading technique before using it, let alone an engine.
What are you going to do everytime something doesn't compile right or your scripts misbehave? My guess is that you'll come complaining to the forums blaming it on everyone but yourself.
The answers were presented to you before you ever complained and they've been brought up in front of you. This is why your post leans towards crap.
You even quoted GG listing a COMPLETED RTS GAME, probably not one made with the RTS SK, but regardless you quoted it without even putting logical thought into the text you were quoting or even googling. You copied and paste its subject matter but looked no further, you've been wearing blinders the whole time. That is a pretty good reason why your posts have not received too many friendly replies.
#43
09/22/2006 (10:20 am)
Wolf Dreamer I also want to say, from a non-GG employee, that it is very possible to make a complete game using script only. in fact, the first few games Im using torque for will be written using torquescript only with no engine modifications at all. and I'm not the only person doing this. it's really all a matter of understanding the limitations of doing a game in script, whether those limitations will prevent you from developing your game, and whether youre willing to sacrifice certain aspects of your game to conform to script. with that said, Im sure you can appreciate how, considering torque comes with the c++ source code, many developers using the engine choose to modify the source to extend the engine functionality rather than accepting the limitations of doing a game in script alone.
#44
I just downloaded Codeweaver, which someone suggested, it designed to be a Torquescript editor I believe.
Is there anything else I should check out?
09/22/2006 (10:32 am)
Sean H. other than the official tutorials found here http://tdn.garagegames.com/wiki/Category:TorqueScript is there anything else people have made that you think might be helpful for someone just starting out? With other languages I've found that user made tutorials are usually better than what is found on the official sites.I just downloaded Codeweaver, which someone suggested, it designed to be a Torquescript editor I believe.
Is there anything else I should check out?
#45
09/22/2006 (10:55 am)
Wolf Dreamer, youre taking the first few steps to a long journey in torque. just get yourself a ken finney book and youll be good to go. :)
#46
09/22/2006 (1:39 pm)
Look at some of the Tribes 2 full-conversion mods that people made/were-working-on.
#47
09/22/2006 (2:36 pm)
99% of my coding for my RPG project is torque script. however, i did have to add a couple resources, like for camera and some misc stuff. really, it all boils down to what type of game you wanna make. you can get away with using 95% script for most things. Only certain things are not possible or recommended for scripting. Usually stuff that's very high demanding (rendering/pathfinding) shouldn't be done in script.
#48
Also and I was most proud of it at the time.. http://www.tribes2maps.com/cgi-bin/map_detail.cgi?id=3310
Thats just one of a pack that was done. It was like having a Total conversion loaded for each map loaded.
Torquescript is so totally under rated its silly.
09/28/2006 (10:11 pm)
This is probably as close to a full conversion as Tribes 2 had: http://www.mechina.com/mod/Also and I was most proud of it at the time.. http://www.tribes2maps.com/cgi-bin/map_detail.cgi?id=3310
Thats just one of a pack that was done. It was like having a Total conversion loaded for each map loaded.
Torquescript is so totally under rated its silly.
Torque Owner Terry
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It would be great if we could pick our 337 favorite features from different engines out there and combine them, but we can't. There's always a certain amount of give and take. Torque isn't perfect, but for my purposes it definitely had more pros than cons, and that's all you can ask for in a piece of software.
Every engine you find out there is, for all purposes, built to handle one type of genre better than others. Torque can, however, provide you with the tools to create anything. Given enough time and effort, of course. There is no magic bullet for game engines, but good research is the best start to finding one that will work for you.
Hope it all works out...