Game Development Community

Dual-sided plane in Milkshape?

by Tyler Frans · in Artist Corner · 05/09/2002 (1:27 pm) · 4 replies

I looked around for info on this and couldn't find any (can't connect to the milkshape site right now), but was wondering if anyone had found a way to render a dual-sided plane in Milkshape. Basically what I'm trying to do is create the foilage/limbs for a tree and wanted to do it with just one plane having two transparency textured sides. Right now it shows the polys bleeding through on each side if I attempt it. To counter it, I have to move both (opposite) one-sided planes away from each other so they don't bleed through. Is there an alternative? Or am I stuck with 'spaced' planes? Thanks for any insight. :)

#1
05/09/2002 (2:04 pm)
Remove the backfaces [right click on perspective view, unclick draw backfaces]

Havoc
#2
05/09/2002 (2:39 pm)
Thanks Douglas! :) Will this also affect how it exports with the dts exporter? Ie: I won't see it happening when I export it for use in Torque?

*EDIT* Nevermind, just checked it and it works great. Thanks for the help! :) Now back to learning MS. Heh.
#3
05/09/2002 (5:13 pm)
What I do is create a face. Then I duplicate that face, and while it is still selected (but WITHOUT moving it) I select Reverse Vertex ordering. Then I select BOTH faces (the first and the second), and weld the vertices. If you haven't moved either face, the vertex pair will be identical between the faces, and welding the vertices will remove the duplicate vertex in each pair.

Voil
#4
05/09/2002 (10:18 pm)
Heh Thanks Ken. :) It was actually the render backface that was throwing me off. I'll definitely be hitting you guys up with more questions as I get further into MS. Thanks again, guys. :)