Game Development Community

A 3d fighting game

by Kory Imaginism · in Game Design and Creative Issues · 09/18/2006 (5:56 pm) · 4 replies

I check the tge network to see if they mentioned anything about fighting games on the tge and I didn't find anthing, so that brings me to my questions. Has there been a successful 3d fighting game made on the tge? Also, I was wondering if it is possible to create a 3d fighting game to the caliber of soul caliber or dead or alive?

Thanks in advance!!!!!!!

#1
09/18/2006 (7:27 pm)
I haven't seen one. Torque is definately not built for the complicated collision needed. I mean.. come on.. it uses bounding boxes for characters.... anyhow.

I'd think you'd need to go thru and design a better collision system for characters... maybe mount some boxes to the players bodys that support active collision checks... that'd probably take care of detecting collisions for any type of puches, kick, etc. Something like "hitboxes" but actually do detection of polys.

You'd also need a pretty good grasp of the animation blending system as well.

A fighter is something i've always wanted to make, but it's just not on the menu for me anytime soon. maybe some day i'll make a prototype :)
#2
09/18/2006 (7:42 pm)
I've done a fighter in TGE. I wasn't really willing to add the hitbox code needed to finalize it but it's very easy to prototype one.
#3
09/18/2006 (7:53 pm)
Dont TSE/TX have better collision? That would take away the collision problem.
#4
09/25/2006 (11:22 am)
There is a resource for hitboxes so that arms , legs , head body hits can have diffrent events , diffrent dammage values . this rescource comes whith a melee weapon code so you are ready to start .