Advice for Chat Server?
by Kirby Zhang · in Torque Game Engine · 09/15/2006 (1:47 pm) · 0 replies
I need to decide whether to use TNL to write a chat server that can support several thousand players.
Does anyone know about the per connection overhead of TNL, versus TCP/IP?
Has anyone tried to use TNL for such a large number of players?
Does anyone know about the per connection overhead of TNL, versus TCP/IP?
Has anyone tried to use TNL for such a large number of players?
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