Game Development Community

Advice for Chat Server?

by Kirby Zhang · in Torque Game Engine · 09/15/2006 (1:47 pm) · 0 replies

I need to decide whether to use TNL to write a chat server that can support several thousand players.

Does anyone know about the per connection overhead of TNL, versus TCP/IP?

Has anyone tried to use TNL for such a large number of players?