Can I move the player's position while he is doing an animation
by Aun Taraseina · in Artist Corner · 09/14/2006 (10:19 pm) · 2 replies
Right now , all the melee attacking animations I got have to move forward. Such as , swinging an axe the player's animation will move two steps forward .
Is it possible to move the player's position forward while playing my melee attacking animations ?
Thanks
Aun.
EDIT *make it more understandable*
Is it possible to move the player's position forward while playing my melee attacking animations ?
Thanks
Aun.
EDIT *make it more understandable*
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#2
We ran into the same problem with Switching Gears and eventually we gave up on melee and went with guns instead. My programmer says:
"Yeah, it's possible. I would suggest not moving your character forward when you are animating, but during the melee attack use impulses to move the character forward during the animation".
I hope that makes sense, I am not much of a programmer myself.
Fredrik S
12/08/2006 (8:38 am)
Aun.We ran into the same problem with Switching Gears and eventually we gave up on melee and went with guns instead. My programmer says:
"Yeah, it's possible. I would suggest not moving your character forward when you are animating, but during the melee attack use impulses to move the character forward during the animation".
I hope that makes sense, I am not much of a programmer myself.
Fredrik S
Torque 3D Owner Jacob Wood
A friend of mine played his walk cycle as if he were actually moving forward in 3ds max but in the game it doesn't seem to affect the animation in the engine at all.
If I were you, I'd do a search for blending animations and find out how it actually works in the engine.