Game Development Community

Which base?

by Okashira · in Torque Game Engine · 09/14/2006 (3:01 pm) · 3 replies

Alright, I bought TGE about a month ago, mainly for hobbying. I have had a ton of fun doing some great tutorials(thanks CodeSampler.com!), messing a little with modding the FPS Starter Kit and Racing Starter Kit, learning how to get my .difs and .dts' into TGE, etc...

By now I am ready to actually make something. At the moment I am just interested in making a basic platformer with a simple biped character, probably some basic ai, etc...

But I am wondering what 'base' to use. Originally I was just going to use the tutorial_base - nice and clean. But then I read SEVERAL times over and over again that, no matter what type of action game you make, to use the FPS Starter Kit. Is this true?

It seems like alot of work just to get rid of all the extra stuff(weapons, health, etc...). Though I realize games take alot of work, it seems unnessecary, unless I am missing something since I am pretty new to TGE.

Oh, and also, could you please link me to some actual TorqueScript TUTORIALS? All I have been able to find on TScript are copy-and-pasters with no explanation of what the commands do EXACTLY.

Thanks,
Okashira

#1
09/14/2006 (4:04 pm)
It's not that difficult to pull out the weapons and such. I did it in a few hours. The starter.fps is already ready for multiplayer. If your game is for single player only, then just choose which one you want to use. It really won't matter.
#2
09/14/2006 (4:06 pm)
@Mike
That's what I figured. But with me being new to TGE and me constantly hearing to use the FPS Starter Kit, I wasn't sure if I ws missing something.

Thanks,
Okashira

EDIT : If it just me, or are the collisions in tutorial.base not nearly as good as the FPS Starter Kit? It seems that when I fall a far distance, the first person camera guys crazy. It doesn't do that in the FPS Starter Kit though.

No matter, my game will be third-person.
#3
09/14/2006 (4:11 pm)
I have test most of the resource in tutorial.base and starter.fps, they work just as good. Mike has good point if you need multiplayer go fps, if not go tutorial.base.