Hex map boardgame questions
by Jim Wuerch · in Torque Game Builder · 09/14/2006 (1:29 pm) · 5 replies
I'm considering TGB for a computer port of some homemade gamekits I've made. Most everything looks good, but I see very little info on non-square tiles.
There's not much in the public forums from anyone who's tried. The game board is made up of a static map background, and hexagonal tiles are layed on the board by the players.
If I was to try TGB for this, is it doable in script, or would the Pro version be helpful (I'm not afraid of the C++, I have both TSE and TGE).
I'm trying to decide if it's worth the effort, or if I should just do something else instead. Are there resources on TDN that describe different ways to go about this and such? (that I would see if I purchased TGB).
There's not much in the public forums from anyone who's tried. The game board is made up of a static map background, and hexagonal tiles are layed on the board by the players.
If I was to try TGB for this, is it doable in script, or would the Pro version be helpful (I'm not afraid of the C++, I have both TSE and TGE).
I'm trying to decide if it's worth the effort, or if I should just do something else instead. Are there resources on TDN that describe different ways to go about this and such? (that I would see if I purchased TGB).
#2
Now that restriction has been lifted, it might make sense for GG to unlock some of the private forums, but I suspect it won't happen anytime soon. At the moment, I don't think there's even a way of telling if someone actually owns TGB (apart from seeing them post in the private forum), let alone if they're a binary or source owner.
09/15/2006 (5:46 am)
Well, before the final release, it was against the EULA to post TGB based scripting in a public forum, or to release uncompiled scripts. So the only way to make sure that script was only visible to other licensed TGB owners was to put it in private forums only accessible by the owners of the engine.Now that restriction has been lifted, it might make sense for GG to unlock some of the private forums, but I suspect it won't happen anytime soon. At the moment, I don't think there's even a way of telling if someone actually owns TGB (apart from seeing them post in the private forum), let alone if they're a binary or source owner.
#3
09/15/2006 (1:19 pm)
Yes.. i can understand that.. but from a prospective buyers perspective.. it really restricts what I can learn about this product. Thanks for responding though!
#4
- X - X - X -
X - X - X - X
- X - X - X -
X - X - X - X
where each X is a hex tile, and the -'s aren't and are just ignored. Essentially you don't even need tilesets to do that you can just use sprites completely but it made it easier for us to layout the levels using the tile editor. Anyway, that's it... very straight forward.
If you want to get into iso-hex or are going to have huge levels and such, then you certainly won't waste any money by getting the Pro version as there's probably going to be things you'll want to do in c++ anyway.
I hope that helps. Good luck with your project!
-Andrew Douglas
theoreticalgames.com
09/15/2006 (2:03 pm)
I know I posted something about this in the private forums as our game is hex based. It's certainly doable. Most solutions (such as ours) works entirely using script, but some of the more "hard-core" solutions do require modifying c++. By hard-core I mean modifications to the tile system and such. We use the existing rectangular tile system to emulate the hex board of our game, by skipping every other cell in the tile and then switching from one row to another which column you start with. You get something like this:- X - X - X -
X - X - X - X
- X - X - X -
X - X - X - X
where each X is a hex tile, and the -'s aren't and are just ignored. Essentially you don't even need tilesets to do that you can just use sprites completely but it made it easier for us to layout the levels using the tile editor. Anyway, that's it... very straight forward.
If you want to get into iso-hex or are going to have huge levels and such, then you certainly won't waste any money by getting the Pro version as there's probably going to be things you'll want to do in c++ anyway.
I hope that helps. Good luck with your project!
-Andrew Douglas
theoreticalgames.com
#5
09/15/2006 (2:15 pm)
I not sure where GG stand, But I think unless you buy the engine you should not have access to any code. Unfornuate the private form are fill with code. There public form you can ask questions in. The community is very help. I think it is the best. TGB is outstanding engine. I hope to see you in private form one day it is an outstanding community.
Torque Owner Pesto126