Screenshot.cs - unfinished code?
by Martin Schultz · in Torque Game Engine Advanced · 09/14/2006 (5:56 am) · 2 replies
I stumbled across the screenshot.cs stuff and the first two functions seem to finished. I'll mark the lines I mean bold - the string is always set to "0" + %number. I guess it should be some kind of fill mechanism to have leading zeros. But now it's always only 1 zero. Is that intended?
common/client/screenshot.cs
common/client/screenshot.cs
function formatImageNumber(%number)
{
if(%number < 10)
[b]%number = "0" @ %number;[/b]
if(%number < 100)
[b]%number = "0" @ %number;[/b]
if(%number < 1000)
[b]%number = "0" @ %number;[/b]
if(%number < 10000)
[b]%number = "0" @ %number;[/b]
return %number;
}
function formatSessionNumber(%number)
{
if(%number < 10)
[b]%number = "0" @ %number;[/b]
if(%number < 100)
[b]%number = "0" @ %number;[/b]
return %number;
}
Associate Stefan Beffy Moises
e.g. for 77, it would add "0" for the second if, another "0" for the third if and another one for the fourth "if", so you'd get "00077"... I think :P