TGB Collision rotation
by Chris Labombard · in Torque Game Builder · 09/13/2006 (7:33 pm) · 2 replies
Ive set up an object to fall straight down and placed a collision poly under it at an angle. When the falling object hits it it stays rotated straight up and down. How can I make it rotate properly (aka, change the angular velocity on collision)? Both collision responses are set to CLAMP.
Btw, what happened to RIGID mode?
The object on the angle is set to Send Collisions and Send and Receive Physics.
The falling object is set to Send and receive Collisions as well as Send and Receive Physics.
Any help would be greatly appreciated.
Btw, what happened to RIGID mode?
The object on the angle is set to Send Collisions and Send and Receive Physics.
The falling object is set to Send and receive Collisions as well as Send and Receive Physics.
Any help would be greatly appreciated.
About the author
I have been a professional game programmer for over 5 years now. I've worked on virtually every platform, dozens of games and released a few of my own games, including 2 iPhone titles and a title waiting release on Big Fish Games.
#2
Thanks.
09/15/2006 (9:25 am)
I figured RIGID was still available via script but didn't know that CLAMP wouldnt perform the way I need it to.Thanks.
Torque Owner Teck Lee Tan