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Atlas terrains <1025^2 can't get textured

by Lee Latham · in Torque Game Engine Advanced · 09/13/2006 (1:24 pm) · 5 replies

Just reporting what I'm pretty sure is a bug. I have finally discovered that it's impossible to properly texture a terrain less than 1025x1025. It does seem to me that the GG guys are (admirably) fixated on giant terrains, but personally I wonder if games might not in the end make more use of smaller ones.

I get crashes, no texture, or only tiled textures when trying to do a 513 or 257 size heightfield. Can't do 1 big jpeg at all. I'd be happy to send resources if desired.

Oh, and I've been doing all the conversions at the top of main.cs. If done in TSE console, you can get a texture but of course it's all blue.

Lee

#1
09/13/2006 (1:25 pm)
Oh! I'm doing the atlas2 stuff, one big atlas file with the texture inside it.
#2
09/13/2006 (1:25 pm)
BTW I'm freaking thrilled with Atlas, once I get everything 1024 or bigger... :-)
#3
09/13/2006 (5:09 pm)
I've been playing with 256x256 terrains for a few days now, with very few problems. I've redone stronghold in Atlas2 with blended textures, 8 of them.
#4
09/16/2006 (9:17 pm)
A have a couple week old version of the code...I'll try a cvs update.
#5
09/16/2006 (9:39 pm)
I just succesfully imported a 512x512 terrain with a 2k texture on it... and in the process fixed some bugs. The fixes should be going out next week.