Orienting mountPoints in Maya
by Amr Bekhit · in Torque Game Engine · 09/13/2006 (1:00 pm) · 2 replies
Hi all,
I've been working on modelling items for my character to hold and I've recently come across a strange problem.
When creating, say, a shield for my character, I'd first create the model geometry, then add a mount node, rename it to mountPoint then translate and rotate mountPoint so that when I mount my model it displays correctly. However, when trying this out in the Show Tool Pro, the shield does not mount correctly onto the character, even though the Show Tool displays the mountPoint in its correct orientation when viewing the shield.
Some more playing around revealed that if I create mountPoint and leave it at the origin of the scene with no transformation at all, and then orient the model (instead of orienting mountPoint) around mountPoint, the shield mounts perfectly.
This seems a very odd way of doing things and so I was wondering whether this really is the norm, or if there's something I'm missing.
--Amr
I've been working on modelling items for my character to hold and I've recently come across a strange problem.
When creating, say, a shield for my character, I'd first create the model geometry, then add a mount node, rename it to mountPoint then translate and rotate mountPoint so that when I mount my model it displays correctly. However, when trying this out in the Show Tool Pro, the shield does not mount correctly onto the character, even though the Show Tool displays the mountPoint in its correct orientation when viewing the shield.
Some more playing around revealed that if I create mountPoint and leave it at the origin of the scene with no transformation at all, and then orient the model (instead of orienting mountPoint) around mountPoint, the shield mounts perfectly.
This seems a very odd way of doing things and so I was wondering whether this really is the norm, or if there's something I'm missing.
--Amr
#2
--Amr
09/13/2006 (1:38 pm)
Thanks for the info. I'll see if perhaps this can be modified in the torque source.--Amr
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