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Troubles with HEAD

by DejaBlue · in Torque Game Engine Advanced · 09/13/2006 (9:02 am) · 2 replies

I have done everything i can to get this to compile without errors/warnings i have 6 warnings on compile


5>c:\tse\lib\libqslim\mixmsg.cxx(79) : warning C4996: 'vsprintf' was declared deprecated
5> c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'vsprintf'
5> Message: 'This function or variable may be unsafe. Consider using vsprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'

5>MxBlockModel.cxx
5>c:\tse\lib\libqslim\mxblockmodel.cxx(135) : warning C4996: 'strdup' was declared deprecated
5> c:\program files\microsoft visual studio 8\vc\include\string.h(205) : see declaration of 'strdup'
5> Message: 'The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _strdup. See online help for details.'

6>dxVersionChecker.cpp
6>c:\program files\microsoft directx sdk (august 2006)\include\strsafe.h(5595) : warning C4996: '_vsnprintf' was declared deprecated
6> c:\program files\microsoft visual studio 8\vc\include\stdio.h(339) : see declaration of '_vsnprintf'
6> Message: 'This function or variable may be unsafe. Consider using _vsnprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
6>c:\program files\microsoft directx sdk (august 2006)\include\strsafe.h(5635) : warning C4996: '_vsnwprintf' was declared deprecated
6> c:\program files\microsoft visual studio 8\vc\include\wchar.h(719) : see declaration of '_vsnwprintf'
6> Message: 'This function or variable may be unsafe. Consider using _vsnwprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
6>c:\program files\microsoft directx sdk (august 2006)\include\strsafe.h(5719) : warning C4996: '_vsnprintf' was declared deprecated
6> c:\program files\microsoft visual studio 8\vc\include\stdio.h(339) : see declaration of '_vsnprintf'
6> Message: 'This function or variable may be unsafe. Consider using _vsnprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
6>c:\program files\microsoft directx sdk (august 2006)\include\strsafe.h(5871) : warning C4996: '_vsnwprintf' was declared deprecated
6> c:\program files\microsoft visual studio 8\vc\include\wchar.h(719) : see declaration of '_vsnwprintf'
6> Message: 'This function or variable may be unsafe. Consider using _vsnwprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
6>c:\tse\engine\platformwin32\dxversionchecker.cpp(149) : warning C4996: '_wsplitpath' was declared deprecated
6> c:\program files\microsoft visual studio 8\vc\include\stdlib.h(782) : see declaration of '_wsplitpath'
6> Message: 'This function or variable may be unsafe. Consider using _wsplitpath_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
6>Generating Code...


when i try and run the demo it loads then stops at lighting

//-----------------------------------------------
Synapse Gaming Lighting Pack

Starting scene lighting...
Starting TGE based scene lighting...
Lighting with light #1 (TGE vector light)...
Lighting object 1 of 3...


and just freezes up..... any clues to what i need to fix any of this?

#1
09/13/2006 (9:09 am)
You can ignore those warnings. They are known about.

I would concentrate on the light objects.
#2
09/13/2006 (9:12 am)
Hmm seems the lighting is just taking forever, freezes curser during the lighting stage. took like 40 seconds of frozen then started up