Combining Teams and Resources
by Infinitum3D · in Jobs · 09/13/2006 (6:06 am) · 44 replies
In this forum there are programmers looking for 3D artists, 3D artists looking for 2D artists, musicians looking for programmers, and every other combination. Has anyone actually finished a game as a loner?
Look, everyone has a great idea for a game, and everyone in this forum needs help. Why don't we join forces and all work together on ONE project, which will be a combination of all of our individual projects.
Rather than a hundred individuals working on separate projects, we should have a hundred individuals working on THE SAME project.
If you're a programmer you won't have time to do art, and if you're an artist (like me) you don't know how to program, and if all you have is an idea then you don't have a team. If we all work together we can actually finish a game.
If there are others out there who, like me, have a few resources to offer, but not enough to finish by myself, then join with me and others, or allow others like me with similar ideas to join you.
My concept is to start small;
- One player/character
- two buildings
- a very small (100meter square) land mass
- one quest
- one enemy to defeat
. . .
Once that is complete, we add to it. One single person can probably do it, given enough time, but why should one person get stuck doing it all.
Let's join together and make sonething worthwhile. What do you say!
Tony
Infinitum3D
Look, everyone has a great idea for a game, and everyone in this forum needs help. Why don't we join forces and all work together on ONE project, which will be a combination of all of our individual projects.
Rather than a hundred individuals working on separate projects, we should have a hundred individuals working on THE SAME project.
If you're a programmer you won't have time to do art, and if you're an artist (like me) you don't know how to program, and if all you have is an idea then you don't have a team. If we all work together we can actually finish a game.
If there are others out there who, like me, have a few resources to offer, but not enough to finish by myself, then join with me and others, or allow others like me with similar ideas to join you.
My concept is to start small;
- One player/character
- two buildings
- a very small (100meter square) land mass
- one quest
- one enemy to defeat
. . .
Once that is complete, we add to it. One single person can probably do it, given enough time, but why should one person get stuck doing it all.
Let's join together and make sonething worthwhile. What do you say!
Tony
Infinitum3D
#42
10/26/2006 (8:24 pm)
I'm interested in helping out, although I am a newbie at Torque I am a computer programmer by trade. I'll check out Realm Wars... maybe it's worth doing that.
#43
10/28/2006 (12:16 pm)
I just wanted to add something to a statement far earlier in this thread someone said somethign to the effect of never havign seen a hobby group produce something. Well one of the most popular games on the face of the earth happens to have been a hobby project. Counter strike. a group of guys with zero programming and art and game making experience wanted to try their hand at making what they'd enjoy playing (and yes I used to talk with these guys in the original betas having played Counter strike since beta 1) and they started simple one small thing at a time, their first playable release had 4 weapons 2 maps and 2 models, and it grew from there. Now you could look at it as just a mod but they had to go in and change certain areas of code to get the amount of realism they wanted to, the exact same thing you'd be doing with the Torgue engine, so yes a hobby has become reality and a huge one at that, look at a list of the most played games in the world online and you'll find CS:S and CS 1.6 both in the list at the same time. Hopefully that gives more people hope
#44
Well, I'm in a nitpicky mood, what can I say :)
10/28/2006 (4:08 pm)
Its not about hobbyists vs professionals. Its about defined teams vs community project where design goes by vote. And just to nitpick- core of Counterstrike was two people, "gooseman" and Jeff Cliffe, so its hardly qualifies as community project. And just to nitpick even more- Minh "gooseman" Le was into the modding scene long before CS, doing mods for Quake, some quite famous ones, so he hardly qualifies as guy with zero programming and art skills. Well, I'm in a nitpicky mood, what can I say :)
Torque Owner Infinitum3D
Tony