Game Development Community

Art assets cross-platform?

by Drew -Gaiiden- Sikora · in Torque Game Builder · 09/13/2006 (2:13 am) · 4 replies

I'd rather not assume, so I'm asking the question. I've never used Mac or Linux before, so I wanted to make sure graphics files I create in Windows to use in TGB will work on Mac and Linux. The fact that I can use them in TGB leads me to beleive that they would be cross-platform, but again that's basically an assumption. So. Any problems I should know about? Many thanks in advance

#1
09/13/2006 (3:57 am)
Yep, any art assets supported by TGB will work on all supported platforms.
#2
09/13/2006 (7:19 am)
If you are using video, use the Theora encoder and control and not the guiAVIbitmap resource and you will be fine. The other assets should work seamlessly.
#3
09/13/2006 (4:50 pm)
There is the well-known difference between the gamma on Windows and OSX. Files that you create on your Windows machine will look a bit washed out... lighter and less saturated on a Mac machine. And of course the problem is reversed if you go in the other order.

In the web and print graphics world this is handled by "color profiles" embedded in the images, but no game engine to my knowledge handles this in any way. I've always assumed that cross-platform games had two seperate sets of graphics, but that's just an assumption.

We've considered creating a Windows and a Mac set of the Adventure Kit graphics, and may still do that in a future update. But for the initial release we just kept one set, the one created in Windows. No complaints yet. ;)
#4
09/13/2006 (6:10 pm)
Thanks a lot guys for the info!