Game Development Community

Possible to use alpha channel in terrain?

by Lee Latham · in Torque Game Engine Advanced · 09/12/2006 (6:05 pm) · 5 replies

The idea being to create an essentially non-square terrain patch. Keep the source jpeg square, but fill in the bits I don't want with the alpha channel and ideally only the bits I want show up when converted into atlas.

Or is this not even a good idea?

Lee

#1
09/12/2006 (6:09 pm)
Well whats the point? you can throw a texture on with a brush size of 1x1 and pritty much create all terrain paterns that you require.
#2
09/12/2006 (11:55 pm)
But what if you want to create a hole in the terrain, for example? Is there a way to do that in TSE?
#3
09/13/2006 (12:48 pm)
Or transparent terrain?
#4
09/13/2006 (5:11 pm)
Atlas2 does support everything you want to do, but there is currently no access to the needed functions. A few hours reading and you'de probably figure out how, but I'd wait a bit before trying to get too fancy. Ben's changing things under the hood about as fast as we can learn what. Let the dust settle a bit more.
#5
09/16/2006 (9:16 pm)
Cool! Thanks for that. I can wait patiently knowing it's coming!