Looking for good TORQUE.DEF for 3D World Studio
by Ivanhild Design · in Artist Corner · 09/12/2006 (1:33 pm) · 5 replies
Hi everyone,
Where can I find, or does anyone have a good complete TORQUE.DEF file to use in 3D World Studio which includes PORTAL, DETAIL and other minor things?
The TORQUE.DEF file that is included with 3D WOrld Studio only includes the light entities...but no classes for portals or details etc...
Any info is appreciated.
Thanks!
Where can I find, or does anyone have a good complete TORQUE.DEF file to use in 3D World Studio which includes PORTAL, DETAIL and other minor things?
The TORQUE.DEF file that is included with 3D WOrld Studio only includes the light entities...but no classes for portals or details etc...
Any info is appreciated.
Thanks!
#2
K
09/12/2006 (2:48 pm)
I had a complete one for a while unfortunately my machine got hosed and it was lost. All of the info for it I gathered from the leadwerks forum. I will try and sit down and rework a new one sometime this week as I need to get building as well.K
#4
And yes, that def file on that forum definitely helped... but there still is something kind of odd... When I create the Portal in 3DWorldStudio, the portal class is missing the ambient_light Key and value.
I can manually type them up and add them, but isn't the code in the torque.def file supposed to put the ambient_light and its value automatically for me in the class keyvalues textbox when I turn the solid into a portal class?
Or am I missing something? Unless it's a known bug/issue/limitation that I just don't know about yet. :)
Thanks!
Teremo
09/12/2006 (5:02 pm)
Thanks guys. I appreciated your fast replies! And yes, that def file on that forum definitely helped... but there still is something kind of odd... When I create the Portal in 3DWorldStudio, the portal class is missing the ambient_light Key and value.
I can manually type them up and add them, but isn't the code in the torque.def file supposed to put the ambient_light and its value automatically for me in the class keyvalues textbox when I turn the solid into a portal class?
Or am I missing something? Unless it's a known bug/issue/limitation that I just don't know about yet. :)
Thanks!
Teremo
#5
Thanks,
Teremo
09/12/2006 (5:38 pm)
Oh... yeah.. and what about Trigger entities? I saw there is a "trigger" texture, so I am thinking trigger entities must be setup similarly to portals and detailbrush entities right in 3D World Studio... am I correct?Thanks,
Teremo
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