Where is the dsw file?
by arteria3d · in Torque Game Engine Advanced · 09/12/2006 (10:10 am) · 11 replies
HI,
It has been sometime since i downloaded the tse code to compile, and previously i had, had no problems, however this time when i downloaded the new release i have problems i do not understand
I am using win cvs and downloading tse, even entering the information to get the 1.4 build, however when the files are downloaded, i see no dsw, files for vc6 to compile
My technical knowledge isnt all that great with cvs, and C++ for that matter, as i run arteria-gaming and primarily am a 3d artist. I wish to use TSE now, to showcase some new packs we have coming out, and have a good working knowledge of how to use torque - its just this vc6 dsw thing is eluding me
Any help would be greatly recieved

It has been sometime since i downloaded the tse code to compile, and previously i had, had no problems, however this time when i downloaded the new release i have problems i do not understand
I am using win cvs and downloading tse, even entering the information to get the 1.4 build, however when the files are downloaded, i see no dsw, files for vc6 to compile
My technical knowledge isnt all that great with cvs, and C++ for that matter, as i run arteria-gaming and primarily am a 3d artist. I wish to use TSE now, to showcase some new packs we have coming out, and have a good working knowledge of how to use torque - its just this vc6 dsw thing is eluding me
Any help would be greatly recieved

About the author
Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com
#3
Using express, i keep getting a multitude of these errors:
13>C:\Program Files\Microsoft DirectX SDK (August 2006)\Include\d3d9.h(40) : fatal error C1083: Cannot open include file: 'objbase.h': No such file or directory
I do have the direct x sdk,and the windows sdk installed.
What could be wrong?
Steve
09/12/2006 (7:06 pm)
HI,Using express, i keep getting a multitude of these errors:
13>C:\Program Files\Microsoft DirectX SDK (August 2006)\Include\d3d9.h(40) : fatal error C1083: Cannot open include file: 'objbase.h': No such file or directory
I do have the direct x sdk,and the windows sdk installed.
What could be wrong?
Steve
#4
09/12/2006 (7:47 pm)
Objbase.h is in the Microsoft Platform SDK, I believe. Do you have that installed?
#6
http://www.garagegames.com/mg/forums/result.thread.php?qt=36953
sounds like you need to setup your paths to the platfrom SDK in your project?
Hewster
09/13/2006 (6:59 am)
Hi Steve, have you tied reading this thread:http://www.garagegames.com/mg/forums/result.thread.php?qt=36953
sounds like you need to setup your paths to the platfrom SDK in your project?
Hewster
#7
09/13/2006 (8:03 am)
Sorry, didn't read the whole post before I butted in.
#8
I folowed all the notes in that thread, and still get 40 of the following similar errors:
8>C:\Program Files\Microsoft DirectX SDK (August 2006)\Include\d3d9.h(40) : fatal error C1083: Cannot open include file: 'objbase.h': No such file or directory
Steve
09/13/2006 (10:49 am)
HI, I folowed all the notes in that thread, and still get 40 of the following similar errors:
8>C:\Program Files\Microsoft DirectX SDK (August 2006)\Include\d3d9.h(40) : fatal error C1083: Cannot open include file: 'objbase.h': No such file or directory
Steve
#9
09/13/2006 (12:36 pm)
Not trying to be rude, but have you checked to see if the file is actually there in that directory?
#10
I have solution, through following that link tutorial carefully. The problem was that i needed to copy lib, include and bin folders from the windows sdk into the vis studio directory. it now works fine.
Thankyou kindly for all who helped, and no Stephen, you weren't being rude! Without everyones help here i wouldnt have a clue
Cheers
Steve
09/13/2006 (12:39 pm)
Hello,I have solution, through following that link tutorial carefully. The problem was that i needed to copy lib, include and bin folders from the windows sdk into the vis studio directory. it now works fine.
Thankyou kindly for all who helped, and no Stephen, you weren't being rude! Without everyones help here i wouldnt have a clue
Cheers
Steve
#11
09/13/2006 (12:57 pm)
Good to hear you got it worked out Stevie---lots of the programmer side of things isn't intuitive to even us programmers, so great to hear that you were able to resolve your issues :)
Torque 3D Owner Stephen Zepp