Game Development Community

SDK 1.4.2 First Impressions/Comments

by Tod Kuykendall · in Torque Game Engine · 09/10/2006 (8:58 am) · 0 replies

I don't have any specific bug reports with the new 1.4.2 build. I seems to have cleaned up several of the bothersome issues I had with 1.4u. Minor things like keyboard_deactivate() now works in the console and C un/hooks the camera instead of the PCesque C and little things like that.

I have had a couple of transient issues I couldn't recreate - especially with changing of screen sizes. After enlarging the resolution I once got green and red tinted textures on buildings in starter.fps and sometimes the preferences showed the old screen size when you went back to it and things like that. So far I have been unable to recreate them so I haven't filled bug reports on them.

My biggest question here is - does anyone else feel the mouse control is completely different? I hate to file a "feels like" bug report but for me the camera/mouse movement seems much less fluid. Under 1.4.2 it seems like if I whip the mouse around I am suddenly facing 180 degrees without seeing any of the intervening frames. At first I thought the frame rate was lower because it had that skipping frames feeling but I've compared them and 1.4.2 has equal or faster framerates than 1.4u in every situation I tested. I haven't dug into the code for mouse control so I don't feel I can specify where the code is different but I feel it in the gameplay.

Anyone else feel the same about the mouse control?

=Tod