Lpng_debug.lib
by Diogo Rios · in Torque Game Engine · 09/09/2006 (8:10 pm) · 2 replies
Hi all please help me,
I just downloaded latest torque code from cvs and now i cant open it with the vs2005 professional edition. I followed every tutorial and all i could find on google and garagegames website/forum and didnt help. Including this http://www.garagegames.com/mg/forums/result.thread.php?qt=4820
I cant compile or run torque and i get this:
Error 86 fatal error LNK1181: cannot open input file 'lpng_DEBUG.lib' map2dif
help ??? !
I just downloaded latest torque code from cvs and now i cant open it with the vs2005 professional edition. I followed every tutorial and all i could find on google and garagegames website/forum and didnt help. Including this http://www.garagegames.com/mg/forums/result.thread.php?qt=4820
I cant compile or run torque and i get this:
Error 86 fatal error LNK1181: cannot open input file 'lpng_DEBUG.lib' map2dif
help ??? !
About the author
#2
i noticed vs2005 builds every lib in the solution expect for the lpng, dunno why...
09/10/2006 (7:35 am)
I compiled the lpng project that is on the solution and then did a search on my pc for the file and didnt find. i get the feeling i am being very newbie but im really lost here :\i noticed vs2005 builds every lib in the solution expect for the lpng, dunno why...
Torque Owner Erik Madison
However, I simplified my debugging a bit, and changed the propertied of debug build to just use the release libs. I doubt any of my/your needs can be found in texture libraries. Any errors you have will be in tse, thus those are really the only debugging symbols you need to be loading.