Game Development Community

Lpng_debug.lib

by Diogo Rios · in Torque Game Engine · 09/09/2006 (8:10 pm) · 2 replies

Hi all please help me,

I just downloaded latest torque code from cvs and now i cant open it with the vs2005 professional edition. I followed every tutorial and all i could find on google and garagegames website/forum and didnt help. Including this http://www.garagegames.com/mg/forums/result.thread.php?qt=4820

I cant compile or run torque and i get this:


Error 86 fatal error LNK1181: cannot open input file 'lpng_DEBUG.lib' map2dif


help ??? !

#1
09/10/2006 (6:05 am)
That file needs to be compiled first, before your tse_debug. It should wind up in /lib/out.vc8.win32.debug.

However, I simplified my debugging a bit, and changed the propertied of debug build to just use the release libs. I doubt any of my/your needs can be found in texture libraries. Any errors you have will be in tse, thus those are really the only debugging symbols you need to be loading.
#2
09/10/2006 (7:35 am)
I compiled the lpng project that is on the solution and then did a search on my pc for the file and didnt find. i get the feeling i am being very newbie but im really lost here :\

i noticed vs2005 builds every lib in the solution expect for the lpng, dunno why...