Quick fun level "Speed, Accuracy, and Guts
by Perishingflames · in Marble Blast · 09/09/2006 (8:49 am) · 4 replies
I have a new level, either copy code or post your email. It's quick fun.
Sorry if it seems like "The Loop" it uses the same Dive dif.
You also need hallmedium.dif tell me if you don't have it and I'll send it.
Sorry if it seems like "The Loop" it uses the same Dive dif.
You also need hallmedium.dif tell me if you don't have it and I'll send it.
About the author
Perishingflames
//--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { startHelpText = "The finish is on top of the loop."; name = "Speed, Accuracy, and Guts"; desc = "Get to the finish!"; goldTime = "8500"; level = "9"; artist = "Perishingflames"; type = "Custom"; }; new MissionArea(MissionArea) { area = "-360 -648 720 1296"; flightCeiling = "300"; flightCeilingRange = "20"; locked = "true"; }; new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; cloudHeightPer[0] = "0"; cloudHeightPer[1] = "0"; cloudHeightPer[2] = "0"; cloudSpeed1 = "0.0001"; cloudSpeed2 = "0.0002"; cloudSpeed3 = "0.0003"; visibleDistance = "500"; useSkyTextures = "1"; renderBottomTexture = "1"; SkySolidColor = "0.600000 0.600000 0.600000 1.000000"; fogDistance = "300"; fogColor = "0.600000 0.600000 0.600000 1.000000"; fogVolume1 = "-1 7.45949e-31 1.3684e-38"; fogVolume2 = "-1 1.07208e-14 8.756e-14"; fogVolume3 = "-1 5.1012e-10 2.05098e-08"; materialList = "~/data/skies/sky_day.dml"; windVelocity = "1 0 0"; windEffectPrecipitation = "0"; noRenderBans = "1"; fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000004"; fogVolumeColor3 = "128.000000 128.000000 128.000000 14435505.000000"; }; new Sun() { direction = "0.57418 0.526283 -0.627171"; color = "1.400000 1.200000 0.400000 1.000000"; ambient = "0.300000 0.300000 0.400000 1.000000"; }; new ScriptObject() { gemCount = "0"; penaltyTime = "0"; time = "0"; powerUp = "0"; pad = "0"; bonusTime = "0"; }; new InteriorInstance() { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/addon/dive2.dif"; showTerrainInside = "0"; }; new ScriptObject() { gemCount = "0"; penaltyTime = "0"; time = "0"; powerUp = "0"; pad = "3778"; bonusTime = "0"; }; new InteriorInstance() { position = "38.7881 -7.67582 -31.0755"; rotation = "0 1 0 90"; scale = "1 1 1"; interiorFile = "~/data/interiors/addon/smallplatform.dif"; showTerrainInside = "0"; }; new StaticShape(StartPoint) { position = "40.4728 -7.2 -32.9272"; rotation = "0 0 1 90"; scale = "1 1 1"; dataBlock = "StartPad"; }; new StaticShape(EndPoint) { position = "104.203 -0.581326 -21.1"; rotation = "0 0 1 89.9544"; scale = "1 1 1"; dataBlock = "EndPad"; }; new InteriorInstance() { position = "38.7383 -9.333 -33.5249"; rotation = "0 0 1 90"; scale = "1 0.5 1"; interiorFile = "~/data/interiors/hall_medium.dif"; showTerrainInside = "0"; }; new Trigger(IBT) { position = "34.1028 43.3 -92.827"; rotation = "1 0 0 0"; scale = "120 85 100"; dataBlock = "InBoundsTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; }; new AudioProfile(MusicProfile) { fileName = "~/data/sound/GroovePolice.ogg"; description = "AudioMusic"; preload = "0"; }; new ScriptObject() { gemCount = "0"; penaltyTime = "0"; time = "0"; powerUp = "0"; pad = "2003"; bonusTime = "0"; }; }; //--- OBJECT WRITE END ---