Game Development Community

Quick fun level "Speed, Accuracy, and Guts

by Perishingflames · in Marble Blast · 09/09/2006 (8:49 am) · 4 replies

I have a new level, either copy code or post your email. It's quick fun.
Sorry if it seems like "The Loop" it uses the same Dive dif.

You also need hallmedium.dif tell me if you don't have it and I'll send it.

#1
09/09/2006 (8:50 am)
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {

   new ScriptObject(MissionInfo) {
         startHelpText = "The finish is on top of the loop.";
         name = "Speed, Accuracy, and Guts";
         desc = "Get to the finish!";
         goldTime = "8500";
         level = "9";
         artist = "Perishingflames";
         type = "Custom";
   };
   new MissionArea(MissionArea) {
      area = "-360 -648 720 1296";
      flightCeiling = "300";
      flightCeilingRange = "20";
         locked = "true";
   };
   new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      cloudHeightPer[0] = "0";
      cloudHeightPer[1] = "0";
      cloudHeightPer[2] = "0";
      cloudSpeed1 = "0.0001";
      cloudSpeed2 = "0.0002";
      cloudSpeed3 = "0.0003";
      visibleDistance = "500";
      useSkyTextures = "1";
      renderBottomTexture = "1";
      SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
      fogDistance = "300";
      fogColor = "0.600000 0.600000 0.600000 1.000000";
      fogVolume1 = "-1 7.45949e-31 1.3684e-38";
      fogVolume2 = "-1 1.07208e-14 8.756e-14";
      fogVolume3 = "-1 5.1012e-10 2.05098e-08";
      materialList = "~/data/skies/sky_day.dml";
      windVelocity = "1 0 0";
      windEffectPrecipitation = "0";
      noRenderBans = "1";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000004";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 14435505.000000";
   };
   new Sun() {
      direction = "0.57418 0.526283 -0.627171";
      color = "1.400000 1.200000 0.400000 1.000000";
      ambient = "0.300000 0.300000 0.400000 1.000000";
   };
   new ScriptObject() {
         gemCount = "0";
         penaltyTime = "0";
         time = "0";
         powerUp = "0";
         pad = "0";
         bonusTime = "0";
   };
   new InteriorInstance() {
      position = "0 0 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "~/data/interiors/addon/dive2.dif";
      showTerrainInside = "0";
   };
   new ScriptObject() {
         gemCount = "0";
         penaltyTime = "0";
         time = "0";
         powerUp = "0";
         pad = "3778";
         bonusTime = "0";
   };
   new InteriorInstance() {
      position = "38.7881 -7.67582 -31.0755";
      rotation = "0 1 0 90";
      scale = "1 1 1";
      interiorFile = "~/data/interiors/addon/smallplatform.dif";
      showTerrainInside = "0";
   };
   new StaticShape(StartPoint) {
      position = "40.4728 -7.2 -32.9272";
      rotation = "0 0 1 90";
      scale = "1 1 1";
      dataBlock = "StartPad";
   };
   new StaticShape(EndPoint) {
      position = "104.203 -0.581326 -21.1";
      rotation = "0 0 1 89.9544";
      scale = "1 1 1";
      dataBlock = "EndPad";
   };
   new InteriorInstance() {
      position = "38.7383 -9.333 -33.5249";
      rotation = "0 0 1 90";
      scale = "1 0.5 1";
      interiorFile = "~/data/interiors/hall_medium.dif";
      showTerrainInside = "0";
   };
   new Trigger(IBT) {
      position = "34.1028 43.3 -92.827";
      rotation = "1 0 0 0";
      scale = "120 85 100";
      dataBlock = "InBoundsTrigger";
      polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
   };
   new AudioProfile(MusicProfile) {
      fileName = "~/data/sound/GroovePolice.ogg";
      description = "AudioMusic";
      preload = "0";
   };
   new ScriptObject() {
         gemCount = "0";
         penaltyTime = "0";
         time = "0";
         powerUp = "0";
         pad = "2003";
         bonusTime = "0";
   };
};
//--- OBJECT WRITE END ---
#2
09/09/2006 (9:10 am)
Lzzrd588@aol.com
and every dif you have please(for other mbg levels not mb
#3
09/14/2006 (10:43 am)
I really like this level! Will you mind if I make a level about "loop exits", in the style of Master the SuperJump?
#4
09/14/2006 (1:44 pm)
Go for it...I got the idea from someone else's level anyways...you can add on from this or do somethign like that if you want