Game Development Community

Graphics/Textures/Lighting?

by Charles Voyles · in General Discussion · 05/05/2002 (8:55 pm) · 9 replies

First of all, my system:

Mandrake 8.2
Kernel 2.4.18
CPU Pentium 3 800 MHz
RAM 192 MB
Video Card ATI Radeon DDR 32 MB with the Xfree86 driver

The problem can be best summed up in a picture.

3dmappers.com/rw/rw.jpg
Unreal Tournament works fine under my system and so do a few other games under OpenGL.

If I look at the ground or I am inside a hovel and not looking out, frames seem to be ok. But otherwise, frames take a big hit when looking at the sky or anywhere else. Player shadows are still there along with the footprints. I know most people have tested this using an Nvidia card. If anyone has this running under ATI, could you possibly give me some hints.

About the author

Recent Threads

  • Is Realmwars dead?

  • #1
    05/05/2002 (9:22 pm)
    The game can't find the terrain textures.

    There should be an error message telling you the path it's looking for, check the console backscroll or run with the -log 1 option ;)

    J
    #2
    05/05/2002 (10:24 pm)
    It loads the terrain texture for a fraction of a second when the mission loads. It's the drivers for the Radeon. There seem to be 6 OpenGL functions not found when the mission starts up. I don't think it can handle multitexturing. Capt Fallout kind of pointed to me in the right direction to look.

    The -log option doesn't seem to work for me. Cut and paste from the console doesn't work for me. Otherwise, I would post here what functions aren't working. I'll try to post the information when I get time, which hopefully will be soon. Then maybe even send a request over to the Xfree86.
    #3
    05/06/2002 (4:17 am)
    ./torqueDemo.exe -console &> log


    That should produce a log of the console. It will create a file called log in the current directory.

    -Tim aka Spock
    #4
    05/06/2002 (8:45 am)
    OK, here's the stuff from the log:

    Activating the OpenGL display device...
    Setting screen mode to 800x600x24 (fs)...
    OpenGL Attributes:
    DoubleBuffer: 1
    BufferSize: 24, DepthSize: 24, StencilSize: 0
    Red: 8, Green: 8, Blue: 8, Alpha: 8
    Accum Red: 0, Green: 0, Blue: 0, Alpha: 0
    OpenGL driver information:
    Vendor: VA Linux Systems, Inc.
    Renderer: Mesa DRI Radeon 20010402 AGP 1x x86/MMX/SSE
    Version: 1.2 Mesa 3.4.2
    OpenGL Init: Enabled Extensions
    ARB_multitexture (Max Texture Units: 2)
    EXT_compiled_vertex_array
    EXT_texture_env_combine
    EXT_packed_pixels
    (ARB|EXT)_texture_env_add
    OpenGL Init: Disabled Extensions
    EXT_paletted_texture
    NV_vertex_array_range
    EXT_fog_coord
    ARB_texture_compression
    EXT_texture_compression_s3tc
    3DFX_texture_compression_FXT1
    EXT_texture_filter_anisotropic
    WGL_EXT_swap_control
    #5
    05/06/2002 (10:52 am)
    Just a quick question. Is it a Radeon 7500 series or 8500, because I know that 3D acceleration support for the 8500 is not very good yet. If it's the 7500, I don't know what to say.
    #6
    05/06/2002 (7:06 pm)
    Your drivers seem a bit old, 20010402 is over a year ago. I know Mesa is up to 4.0+ now. You might try upgrading to see if it helps.
    #7
    05/09/2002 (8:33 am)
    I actually have 4.0.2. Not sure why it shows 3.4.2.
    #8
    05/09/2002 (9:21 am)
    That version number comes straight from libGL.so. Perhaps its loading the wrong dll? You might want to check the directories listed in /etc/ld.so.conf for duplicate libGL.so files.
    #9
    05/09/2002 (4:59 pm)
    Thanks. You hit it on the nail. I'll try to fix it when I get a chance and let you know.