Terrain Texture rgb channels being swapped
by Alexis Brown · in Torque Game Engine Advanced · 09/08/2006 (4:39 pm) · 1 replies
In MS3.5 I got around this by putting the code for generating the atlas file at the top of main.cs but this no longer works in MS4. Do I need to swap the rgb to bgr or whatever it is to get around this or is there another way around it?
Associate Kyle Carter