How difficult is it for a complete beginner to game programming
by JC · in General Discussion · 05/05/2002 (5:28 pm) · 3 replies
Hey all, new guy here.
I've wanted to get into game programming for several years now, but the idea of making my own engine kind of scared me away. But GarageGames and torque sound like a great way to get started.
Having said that... I'm no beginner to programming, but I'm no expert. I'm somewhere in the middle. I've done lots of work with VB, Delphi, Perl, and some C++. I'm currently polishing up my old C++ skills since its been a while since they were put to use.
So I'm just kind of curious how long it has taken you all to get up and running with torque to the point where you were comfortable with it?
I'll probably be purchasing a Torque license sometime in June. Gonna take some time to find my way around C++ all over again.
I've wanted to get into game programming for several years now, but the idea of making my own engine kind of scared me away. But GarageGames and torque sound like a great way to get started.
Having said that... I'm no beginner to programming, but I'm no expert. I'm somewhere in the middle. I've done lots of work with VB, Delphi, Perl, and some C++. I'm currently polishing up my old C++ skills since its been a while since they were put to use.
So I'm just kind of curious how long it has taken you all to get up and running with torque to the point where you were comfortable with it?
I'll probably be purchasing a Torque license sometime in June. Gonna take some time to find my way around C++ all over again.
#2
Make sure you are a bit comfortable with OOP (object oriented programming) before you start to start to work on this. It may only help.
05/07/2002 (11:22 am)
Yeah, I think is a good idea you start with tribes or realm wars scripting first, the torque engine is definetily not intended for non programmers, I have a degree in CS and some good experience in DX and OPENGL and they are still are some parts the engine I have a hardtime to understand. Make sure you are a bit comfortable with OOP (object oriented programming) before you start to start to work on this. It may only help.
#3
if(!blah){
::Function_Call(); <-- took me awhile to figure out how this call was legal.
}
Then again, it had been years since the last time I programmed when I picked up the torque engine.
--Aaron
05/07/2002 (4:59 pm)
I would also look at namespacesif(!blah){
::Function_Call(); <-- took me awhile to figure out how this call was legal.
}
Then again, it had been years since the last time I programmed when I picked up the torque engine.
--Aaron
Torque Owner Alexander Porter