Camera shake looks funny on mac
by Andrew Douglas · in Torque Game Builder · 09/08/2006 (9:30 am) · 2 replies
So when I ported My Bogle to the mac, everything ran really well (love TGB!) but the built in camera shake we're using in the game looked quite, well, funny... compared to the pc version. Essentially it looked rather poor and not very shakey, but more... wobbley.
Spec wise I think I'm getting just as many, if not more, fps on the mac than my old desktop so I don't think it's a framerate issue, but I may be wrong as I haven't checked during camera shake.
I also haven't delved into the c++ code for camera shake to see if it's platform specific, but I figured I'd check to see if there was a logical explination or if anyone else has seen this in their mac builds. Thanks!
-Andrew
Spec wise I think I'm getting just as many, if not more, fps on the mac than my old desktop so I don't think it's a framerate issue, but I may be wrong as I haven't checked during camera shake.
I also haven't delved into the c++ code for camera shake to see if it's platform specific, but I figured I'd check to see if there was a logical explination or if anyone else has seen this in their mac builds. Thanks!
-Andrew
About the author
#2
Does anyone else use camera shake on osx?
-Andrew
09/08/2006 (1:39 pm)
Thanks for the fix for this by the way... but unfortunately I'm running 1.1.1 already and it's pretty much all sprites anyway. But that definitely gives me an idea of where to look in the code.Does anyone else use camera shake on osx?
-Andrew
Associate Tom Spilman
Sickhead Games