Milkshape version of Kork?
by Bruno Campolo · in Torque Game Engine · 09/08/2006 (6:28 am) · 4 replies
Hi all, I am new to Torque and would like to mess around with modifying the models a bit and changing mount points and stuff like that, but to my surprise the player model is only in max. Some models in Torque are shipped with ms3d format and some with max... I'm not sure why. Does anyone know how I can get the kork model with skins and animations to Milkshape format? or does anyone have a place to get a different model with all the correct bones/animations in Milkshape format?
Thanks,
Bruno
Thanks,
Bruno
About the author
Creator of Bantam City Games, a one-man independent game development studio. To learn more, check out 'A Game Developer's Saga', a game development blog at: http://www.bantamcity.com/blog
#2
Thanks Again,
Bruno
09/08/2006 (7:08 am)
Thanks Michael, that will work perfectly. I didn't even realize that the kork model had dsq files... I think I'd rather have them in one dts anyway (which the brave tree girl would provide). Thanks Again,
Bruno
#3
09/08/2006 (7:24 am)
You very welcome.
#4
...you'll wonder why your blends don't work very well....
I try to keep sequence information down to the Nodes needing the transforms for exporting only, or by logical movementThread category...actionThreads, armThreads, headThreads, visibilityThreads....etc...upperbody, lowerbody, hand gestures...:).
09/08/2006 (8:19 am)
Embedding sequences inside a dts shape that may require blends and/or playing two sequences containing the same Nodes is probably not a good thing to do, you'll sacrafice fileSize and Node conflicts if used with a shape needing many sequences. Mechanical type objects this is perhaps fine for; becareful with organic/human types...;)....you'll wonder why your blends don't work very well....
I try to keep sequence information down to the Nodes needing the transforms for exporting only, or by logical movementThread category...actionThreads, armThreads, headThreads, visibilityThreads....etc...upperbody, lowerbody, hand gestures...:).
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