Game Development Community

Texturing multi-terrains

by Wex · in Torque Game Engine · 09/08/2006 (5:59 am) · 3 replies

Hey, I'm having a problem with texturing multiple terrains in the same mission.

It looks like a problem with the referencing to mip-mapping levels, and which textures to use. Though, I'm not entirely sure. Here's a shot of the problem:

http://www.thewexionweb.com/posts/multiterr_001.jpg

The issue is most clear on the left-hand terrain. That terrain is just all grass texture, the terrain on the right is the frenzy.ter that comes with the engine. As I move the camera about the textures flip between being either from one terrain or the other, which is what makes me think about the mip-mapping.

So, if anyone can shed any light on this, or even just point me in the right direction... cheers.

Edit: Oops, could have sworn I posted this in the terrain forum. Ah weel.

#1
09/08/2006 (6:42 am)
To make the problem more visible I've loaded in two flat terrains with different textures:

http://www.thewexionweb.com/posts/multiterr_002.png

The one on the left should be all yellow, the one on the right all blue. Clearly, there's a problem :)
#2
09/08/2006 (11:12 am)
So are you joining two terrains in one mission? I mean actually seperate terrain objects?
#3
09/09/2006 (12:05 pm)
Yep, that's the current process, plus it should handle more than just two at a later stage.